Also ich habe folgendes Problem in CS:S :
manchmal wenn ich auf ein Warserver bin stürtzt CS:S bei mir
ab und oben links steht dann 4 mal "cvarblock by monsterserver.de" und ich habe keine Chats, ich habe sogar wieder Standart Confic.

Ich bitte um Hilfe!!!!

kommt mich auch in icq anschreiben plz!!!

icq: 299444097


Also das steht dann alles in meiner Console :

Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
Heap: 256.00 Mb
Parsed 352 text messages
execing config.cfg
1 CPU, Frequency: 2.0 Ghz, Features: AuthenticAMD SSE MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
Network: IP 192.168.2.100, mode MP, dedicated No, ports 27015 SV / 27005 CL
--- Missing Vgui material vgui/servers/icon_secure_deny
--- Missing Vgui material vgui/servers/icon_secure_deny
Connecting to 80.86.81.243:27015 ...
Connected to 80.86.81.243:27015

Counter-Strike: Source
Map: de_dust
Players: 1 / 10
Build 2677
Server Number 17
Begin loading faces (loads materials)
End loading faces (loads materials)
Initializing renderer...
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: de_dust/groundsand_blend). Support for this will go away soon.
File 'downloads/882ab71a.dat' requested from server 80.86.81.243:27015.
Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Verbindung zu DąЯк*SτoקM|*G0|d€n-T€a steht.
Verbindung zu ^xYro´´ steht.
Can't use cheat cvar cl_predict in multiplayer, unless the server has sv_cheats set to 1.
Cvarblock is powered by wwww.monsterserver.de
Cvarblock is powered by wwww.monsterserver.de
Cvarblock is powered by wwww.monsterserver.de
Cvarblock is powered by wwww.monsterserver.de
Cvarblock is powered by wwww.monsterserver.de
Cvarblock is powered by wwww.monsterserver.de
Eine Wertung erfolgt erst, wenn beide Teams Spieler haben.
Reverted demo_recordcommands
"demo_recordcommands" = "1"
- Record commands typed at console into .dem files.
Reverted mat_loadtextures
"mat_loadtextures" = "1"
Reverted mat_debugdepth
"mat_debugdepth" = "0"
Reverted mat_debugdepthmode
"mat_debugdepthmode" = "0"
Reverted mat_diffuse
"mat_diffuse" = "1"
Reverted mat_mipmaptextures
"mat_mipmaptextures" = "1"
Reverted mat_norendering
"mat_norendering" = "0"
Reverted mat_showlightmapcomponent
"mat_showlightmapcomponent" = "0" max. 3.000000
- 0: show normal-mapped lightmap
1: show component 1
1: show component 2
1: show component 3
Reverted mat_softwarelighting
"mat_softwarelighting" = "0"
Reverted mat_texture_limit
"mat_texture_limit" = "-1"
- If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
Reverted mat_show_texture_memory_usage
"mat_show_texture_memory_usage" = "0"
- Display the texture memory usage on the HUD.
Reverted r_lod
"r_lod" = "-1"
Reverted r_skin
"r_skin" = "0"
Reverted mat_slopescaledepthbias_normal
"mat_slopescaledepthbias_normal" = "0.0f"
cheat
Reverted mat_filtertextures
"mat_filtertextures" = "1"
Reverted mat_showlowresimage
"mat_showlowresimage" = "0"
Reverted snd_gain
"snd_gain" = "1"
Reverted snd_gain_min
"snd_gain_min" = "0.01"
Reverted snd_gain_max
"snd_gain_max" = "1"
Reverted net_showevents
"net_showevents" = "0"
- Dump game events to console (1=client only, 2=all).
Reverted sv_consistency
"sv_consistency" = "1"
replicated
- Whether the server enforces file consistency for critical files
"-_-" isn't a valid key
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Error: Material "engine/occlusionproxy" uses unknown shader "Occlusion"
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Usage: revert <all | cvarname>
Reverted english
"english" = "1"
client
- If set to 1, running the english language set of assets.
english = 796092.000000

Server connection timed out.

"Usage: revert <all | cvarname>" habe ich bestimmt gut 100 mal gelöscht damit das nicht so viel Platz wegnimmt.

Also bitte helft mir jetzt!!!