Hi all
Hab ein neues problem und zwar wird die Wassertextur nicht korrekt dargestellt, wenn ich aus einem bestimmten Winkel von oben drauf kucke dann sieht das so aus, als ob die Wassertextur etwas nach oben springt und dabei wird auch das Displacement falsch dargestellt, welches sich im Wasser Brush befindet aber seht euch die Pics an das denke ich macht die ganze Sache anschaulicherIch habe keine Leaks in meiner Map und habe auch alles beachtet in sachen Wasser erstellen ..... ich kann mir kein Reim drauf machen woran das liegt ich hoffe ihr könnt mir helfen.
PROBLEM:
so ganz normal wie es sein soll:
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Sobald ich den Blickwinkel auch nur etwas nach links oder rechts verändere kommt das hier:
Wie man hier sieht, kann man aufeinmal displace. sehen was eigentlich nicht zu sehen sein sollte
hier noch die Log aber ich konnte nix finden:
Code:materialPath: c:\programme\valve\steam\steamapps\darkwolf626\counter-strike source\cstrike\materials Loading C:\Programme\Valve\Steam\SteamApps\darkwolf626\counter-strike source\cstrike\maps\cs_mountain_main_alpha.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 124 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Valve\Steam\SteamApps\darkwolf626\counter-strike source\cstrike\maps\cs_mountain_main_alpha.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt" Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (480514 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (1527282 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 237 texinfos to 134 Reduced 14 texdatas to 12 (454 bytes to 323) Writing C:\Programme\Valve\Steam\SteamApps\darkwolf626\counter-strike source\cstrike\maps\cs_mountain_main_alpha.bsp 3 seconds elapsed 2 threads reading c:\programme\valve\steam\steamapps\darkwolf626\counter-strike source\cstrike\maps\cs_mountain_main_alpha.bsp reading c:\programme\valve\steam\steamapps\darkwolf626\counter-strike source\cstrike\maps\cs_mountain_main_alpha.prt 68 portalclusters 195 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 4568 Average clusters visible: 67 Building PAS... Average clusters audible: 68 visdatasize:1772 compressed from 2176 writing c:\programme\valve\steam\steamapps\darkwolf626\counter-strike source\cstrike\maps\cs_mountain_main_alpha.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\programme\valve\steam\steamapps\darkwolf626\counter-strike source\cstrike\maps\cs_mountain_main_alpha.bsp 515 faces 2 degenerate faces 420187 square feet [60507060.00 square inches] 140 displacements 254958 square feet [36714004.00 square inches] 513 patches before subdivision 12912 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 433074, max 320 transfer lists: 3.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9341, 4089, 2453) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(363, 138, 70) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(22, 7, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0343 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 50/8192 600/98304 ( 0.6%) brushsides 1126/65536 9008/524288 ( 1.7%) planes 2998/65536 59960/1310720 ( 4.6%) vertexes 880/65536 10560/786432 ( 1.3%) nodes 159/65536 5088/2097152 ( 0.2%) texinfos 134/12288 9648/884736 ( 1.1%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 140/0 24640/0 ( 0.0%) disp_verts 4820/0 96400/0 ( 0.0%) disp_tris 6880/0 13760/0 ( 0.0%) disp_lmsamples 467528/0 467528/0 ( 0.0%) faces 515/65536 28840/3670016 ( 0.8%) origfaces 372/65536 20832/3670016 ( 0.6%) leaves 161/65536 5152/2097152 ( 0.2%) leaffaces 450/65536 900/131072 ( 0.7%) leafbrushes 141/65536 282/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 3939/512000 15756/2048000 ( 0.8%) edges 2404/256000 9616/1024000 ( 0.9%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 48/32768 480/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 963/65536 1926/131072 ( 1.5%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 667584/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1772/16777216 ( 0.0%) entdata [variable] 628/393216 ( 0.2%) LDR leaf ambient 161/65536 3864/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/204 ( 0.5%) pakfile [variable] 15127/0 ( 0.0%) Win32 Specific Data: physics [variable] 480514/4194304 (11.5%) ==== Total Win32 BSP file data space used: 1951107 bytes ==== Linux Specific Data: physicssurface [variable] 1527282/6291456 (24.3%) ==== Total Linux BSP file data space used: 2997875 bytes ==== Total triangle count: 1423 Writing c:\programme\valve\steam\steamapps\darkwolf626\counter-strike source\cstrike\maps\cs_mountain_main_alpha.bsp 1 minute, 44 seconds elapsed
THX für alle antworten
MFG


Ich habe keine Leaks in meiner Map und habe auch alles beachtet in sachen Wasser erstellen ..... ich kann mir kein Reim drauf machen woran das liegt ich hoffe ihr könnt mir helfen.

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