Hallo,
Ich habe schon seit längerer Zeit auf allen Surf_Maps ein Problem mit den Models. Sie leuchten immer in verschiedenen Farben aus. Beim schiessen sind sie meisten's Blau und normal Rot. Das ist nicht nur mit den Waffen-Models so, sondern auch mit den Player-Models, weswegen man sie sehr schlecht unterscheiden kann.
Ich benutze keine Custom Models oder Sonsitges..
Hier mal ein paar Screens
[img=http://img414.imageshack.us/img414/6172/surfrebelresistancefinal200007.th.jpg]
[img=http://img414.imageshack.us/img414/3411/surfrebelresistancefinal200011.th.jpg]
[img=http://img414.imageshack.us/img414/898/surfrebelresistancefinal200034.th.jpg]
[img=http://img357.imageshack.us/img357/2460/surfrebelresistancefinal200053.th.jpg]
Hier meine Config
Code:mat_bloom "0" mat_compressedtextures "1" mat_parallaxmap "0" mat_picmip "0" mat_fastnobump "1" mat_fastspecular "1" mat_filterlightmaps "0" mat_reducefillrate "1" mat_show_texture_memory_usage "0" mat_slopescaledepthbias_decal "-0.500000" mat_slopescaledepthbias_normal "0" mat_specular "0" mat_texture_limit "-1" mat_texture_list_all "0" mat_texturelist_directories "0" mat_texturelist_files "1" mat_vsync "0" mat_wateroverlaysize "16" mat_monitorgamma "1.6" mat_forcemanagedtextureintohardware "0" gl_clear "1" mp_decals "80" muzzleflash_light "1" fps_max "76" props_break_max_pieces "-1" r_3dnow "1" r_avglight "0" r_decal_cullsize "1" r_decals "200" r_DispUseStaticMeshes "0" r_DispFullRadius "0" r_DoCovertTransitions "1" r_detailtextures "1" r_drawbatchdecals "0" r_drawdecals "1" r_drawlights "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "1" r_DrawRain "0" r_drawparticles "0" r_DrawWater "0" r_drawropes "0" r_drawskybox "0" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_fastzreject "1" r_flex "0" r_ForceWaterLeaf "0" r_lightaverage "0" r_lightinterp "0" r_lod "1" r_mmx "1" r_maxmodeldecal "5" r_modellodscale "0.5" r_PhysPropStaticLighting "0" r_propsmaxdist "0" r_RainRadius "0" r_RainSimulate "0" r_RainSplashPercentage "0" r_renderoverlayfragment "0" r_rootlod "2" r_shadows "1" r_shadowmaxrendered "1" r_screenfademaxsize "0" r_sse "1" r_sse2 "1" r_teeth "0" r_WaterDrawRefraction "1" r_WaterDrawReflection "0" r_worldlightmin "1" r_worldlights "0" r_modellodscale "0.1" cl_predict "1" cl_c4dynamiclight "1" cl_c4progressbar "1" cl_smoothtime "0.1" cl_show_splashes "0" cl_phys_props_enable "0" cl_show_bloodspray "1" cl_drawshadowtexture "0" cl_ejectbrass "0" cl_smooth "1" cl_interp "0" cl_phys_props_enable "0" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_phys_props_max "0" cl_detailfade "200" cl_detaildist "600" cl_forcepreload "1" rope_averagelight "0" rope_smooth "0" rope_subdiv "0"


Mit Zitat antworten