Hallo,
Ich habe schon seit längerer Zeit auf allen Surf_Maps ein Problem mit den Models. Sie leuchten immer in verschiedenen Farben aus. Beim schiessen sind sie meisten's Blau und normal Rot. Das ist nicht nur mit den Waffen-Models so, sondern auch mit den Player-Models, weswegen man sie sehr schlecht unterscheiden kann.
Ich benutze keine Custom Models oder Sonsitges..

Hier mal ein paar Screens
[img=http://img414.imageshack.us/img414/6172/surfrebelresistancefinal200007.th.jpg]
[img=http://img414.imageshack.us/img414/3411/surfrebelresistancefinal200011.th.jpg]

[img=http://img414.imageshack.us/img414/898/surfrebelresistancefinal200034.th.jpg]
[img=http://img357.imageshack.us/img357/2460/surfrebelresistancefinal200053.th.jpg]


Hier meine Config
Code:
mat_bloom 				"0"
mat_compressedtextures 			"1"
mat_parallaxmap 			"0" 
mat_picmip 				"0" 
mat_fastnobump 				"1"
mat_fastspecular 			"1" 
mat_filterlightmaps 			"0"
mat_reducefillrate 			"1" 
mat_show_texture_memory_usage 		"0"
mat_slopescaledepthbias_decal 		"-0.500000" 
mat_slopescaledepthbias_normal 		"0"
mat_specular 				"0" 
mat_texture_limit 			"-1"
mat_texture_list_all 			"0"
mat_texturelist_directories 		"0"
mat_texturelist_files 			"1"
mat_vsync				"0"
mat_wateroverlaysize 			"16"
mat_monitorgamma			"1.6"
mat_forcemanagedtextureintohardware 	"0"

gl_clear 				"1"
mp_decals 				"80"
muzzleflash_light 			"1"
fps_max					"76"

props_break_max_pieces 			"-1"
 
r_3dnow					"1"
r_avglight 				"0" 
r_decal_cullsize 			"1" 
r_decals 				"200"
r_DispUseStaticMeshes 			"0"
r_DispFullRadius 			"0"
r_DoCovertTransitions 			"1"
r_detailtextures 			"1"
r_drawbatchdecals 			"0" 
r_drawdecals 				"1" 
r_drawlights 				"0" 
r_drawdetailprops 			"0" 
r_drawflecks 				"0"
r_drawmodeldecals 			"1" 
r_DrawRain 				"0" 
r_drawparticles 			"0"
r_DrawWater				"0"
r_drawropes 				"0"
r_drawskybox 				"0"
r_dynamic 				"0"
r_eyeglintlodpixels 			"0"
r_eyegloss 				"0" 
r_eyemove 				"0" 
r_eyes 				        "0"
r_fastzreject 				"1"
r_flex 				        "0" 
r_ForceWaterLeaf 			"0" 
r_lightaverage 				"0" 
r_lightinterp 				"0" 
r_lod 				        "1"
r_mmx					"1"
r_maxmodeldecal 			"5"
r_modellodscale 			"0.5"
r_PhysPropStaticLighting 		"0" 
r_propsmaxdist 				"0" 
r_RainRadius 				"0" 
r_RainSimulate 				"0" 
r_RainSplashPercentage 			"0" 
r_renderoverlayfragment 		"0"
r_rootlod 				"2"
r_shadows 				"1"
r_shadowmaxrendered 			"1"
r_screenfademaxsize 			"0" 
r_sse 					"1"
r_sse2 					"1"
r_teeth 				"0"
r_WaterDrawRefraction 			"1"
r_WaterDrawReflection 			"0" 
r_worldlightmin 			"1" 
r_worldlights 				"0"
r_modellodscale 			"0.1" 

cl_predict 				"1"
cl_c4dynamiclight 			"1"
cl_c4progressbar 			"1"
cl_smoothtime 				"0.1"
cl_show_splashes 			"0"
cl_phys_props_enable 			"0"
cl_show_bloodspray 			"1"
cl_drawshadowtexture 			"0"
cl_ejectbrass 				"0"
cl_smooth 				"1"
cl_interp 				"0"
cl_phys_props_enable 			"0"
cl_ragdoll_collide 			"0"
cl_ragdoll_physics_enable		"0"
cl_phys_props_max "0"
cl_detailfade 				"200"
cl_detaildist 				"600"
cl_forcepreload 			"1"

rope_averagelight 			"0"
rope_smooth 				"0" 
rope_subdiv 				"0"