At first I was fascinated by the concept of ragdolls, and seeing a game like Counter-Strike source, using them blew my mind. That quickly wore off though, and I began seeing falacies in the ragdoll system in counter-strike. Bodies were stiff, barely reacted to bullets hitting them, and the variety of death positions was limited, in many cases two guys could die right next to each other and look exactly the same. It brought back memories of the old CS, and I didn't like that. When garry's mod came out, people began noticing another issue; the CS ragdolls don't accelerate when falling, they do not transfer momentum. Basic physics here, nothing amazing, but the HL2 models, they did all of this and more, so someone got the bright idea of swapping out the physics models and that is what we have here. I didn't know shooting a enemy player with a sniper rifle or a shotgun could be so amusing. Headshots send players almost head over heels, a shotgun at close range slams a person into a ground. The reactions are sometimes almost rediculous though. I once witnessed a CT get shot at close range with a XM1014, and he flew about 4 meters into the air. One headshot I dealth landed the enemy on his head, with one of his legs sticking straight into the air. A few quirks aside, I like it, its enjoyable and breaths new life into counter-strike source.
Review & Submission by Milkman
Physics models: Valve
Conversion: Angsted