Hallo Community,
ich habe einen Surf Server für CSGO aufgesetzt und habe nun das Problem, dass wenn ein zweiter Spieler auf den Server kommt und ein Team aufgewählt hat, wechselt der Server die Map. Und das macht er immer - leider weiß ich da nicht mehr weiter und deswegen frag ich euch ob ihr vielleicht eine Lösung für das Problem habt?
Auf dem Server laufen momentan nur die meta und sourcemod.
Die Server config:
Code:ff_damage_reduction_bullets 0 ff_damage_reduction_grenade 0 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0 mp_afterroundmoney 0 mp_buytime 0 mp_buy_anywhere 0 mp_buy_during_immunity 0 mp_death_drop_defuser 1 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone mp_force_pick_time 0 mp_forcecamera 0 // Set to 1 for team only spectating. mp_free_armor 1 mp_freezetime 0 mp_friendlyfire 1 mp_win_panel_display_time 3 mp_ggprogressive_round_restart_delay 15 mp_ggtr_bomb_defuse_bonus 1 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_pts_for_flash 4 mp_ggtr_bomb_pts_for_he 3 mp_ggtr_bomb_pts_for_molotov 5 mp_ggtr_bomb_pts_for_upgrade 2 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 1 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_respawn_immunitytime 0 mp_halftime 0 mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 0 mp_maxrounds 0 mp_molotovusedelay 0 mp_playercashawards 0 mp_roundtime 30 mp_roundtime_hostage 0 mp_roundtime_defuse 0 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds. mp_solid_teammates 0 mp_startmoney 0 mp_teamcashawards 0 mp_timelimit 0 mp_warmuptime 0 mp_weapons_allow_zeus 0 spec_freeze_panel_extended_time 0 spec_freeze_time 0 sv_allow_votes 1 // Voting allowed in this mode sv_alltalk 1 sv_arms_race_vote_to_restart_disallowed_after 0 sv_vote_to_changelevel_before_match_point 1 sv_deadtalk 0 sv_ignoregrenaderadio 0 tv_delay 90 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 0 mp_limitteams 0 mp_autoteamballance 0 mp_randomspawn_los 0 sv_infinite_ammo 0 ammo_grenade_limit_flashbang 0 ammo_grenade_limit_total 0 // // mp_weapons_allow_map_placed 0 mp_weapons_glow_on_ground 0 mp_display_kill_assists 1 mp_respawn_on_death_t 1 mp_respawn_on_death_ct 1 mp_default_team_winner_no_objective 0 // 2 == CTs, 3 == Ts sv_occlude_players 1 occlusion_test_async 1 sm_cvar mp_humanteam ct sv_accelerate_use_weapon_speed 0 sv_maxvelocity 4000 sm_cvar sv_enablebunnyhopping 1 sv_staminajumpcost 0 sv_staminalandcost 0 sv_staminarecoveryrate 0 sv_wateraccelerate 4000 sv_tags "Surf,Bhop,Fun" sm_cvar mp_ignore_round_win_conditions 1 sv_accelerate 10 sv_airaccelerate 800


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