Seite 1 von 2 12 LetzteLetzte
Zeige Ergebnis 1 bis 10 von 15

Hybrid-Darstellung

  1. #1
    Silver I Benutzerbild von RONsen
    Registriert seit
    Aug 2013
    Beiträge
    9

    Standard CS GO Server config

    Hallo,

    ich habe vor kurzen von einen Freund einen CSGO Server bei Gportal geliehen bekommen.
    Ich kommen nun aber mit den Server Einstellungen nicht zurecht.

    Es gehen nur 15 Runden und Friendly Fire und Blockieren ist AUS. Desweiteren funktioniert das mit den "nächste Map" wählen nicht.

    Wie kann ich dies auf klassischen Wettkampf (30Runden usw.) einstellen?

    MFG

    RONsen

  2. #2
    Webmaster Benutzerbild von Anduriel
    Registriert seit
    Aug 2001
    Beiträge
    3.837

    Standard

    Also für den Classic Competitive Modus brauchst du "game_type 0" und "game_mode 1", das kannst du entweder in den Startparametern festlegen oder dein Serveranbieter hat eine Einstellung dafür.

    Du kannst mal in unsere Tutorials CS:GO Server unter Windows und gamemodes_server.txt reinschauen, vielleicht findest du da noch hilfreiche Informationen.

    Und was funktioniert denn beim Wählen der nächsten Map nicht? Erscheint kein Menü? Dann kontrollier mal ob "mp_endmatch_votenextmap 1" eingestellt ist.
    Falls ich nicht wieder komme, rächt meinen Tod!

  3. #3
    Silver I Benutzerbild von RONsen
    Registriert seit
    Aug 2013
    Beiträge
    9

    Standard

    Zitat Zitat von Anduriel Beitrag anzeigen
    Also für den Classic Competitive Modus brauchst du "game_type 0" und "game_mode 1", das kannst du entweder in den Startparametern festlegen oder dein Serveranbieter hat eine Einstellung dafür.
    Wenn ich auf game_mode 1 wechsele starte der Server mit der Map Assault und beim Map Vote bleibt es dann auch bei Assault.

    In meinn Server Basic Settings kann ich eine Server config einstellen, eine gamemode server und dann sind da noch 4 "Felder" die alle gleich aussehen.

    Irgendwie weiss ich nicht wo ich was reinkopieren / ändern muss.

  4. #4
    Silver I Benutzerbild von RONsen
    Registriert seit
    Aug 2013
    Beiträge
    9

    Standard

    keiner eine idee?

  5. #5
    Webmaster Benutzerbild von Anduriel
    Registriert seit
    Aug 2001
    Beiträge
    3.837

    Standard

    Hm schwierig da zu helfen, das kann sehr viele Gründe haben. Werden noch automatisch irgendwelche anderen Configs geladen, die deine überschreiben könnten?

    Und hast du schon mal den Support deines Anbieters kontaktiert? Die können dir da vielleicht am besten helfen, weil jeder Hoster geht mit den Configs anders vor.
    Falls ich nicht wieder komme, rächt meinen Tod!

  6. #6
    Silver I Benutzerbild von RONsen
    Registriert seit
    Aug 2013
    Beiträge
    9

    Standard

    Vielleicht stelle ich mich bloss und blöd an und verstehe was falsch.

    hier meine Server config

    Code:
    
    /////////////////////////////////////////////////////////////////////////////////
    // Public information
    
    log on                                     
    //This is set to turn on logging!
    
    sv_lan "0"                                 
    //This should always be set, so you know it's not on
    
    sv_region "255"                            
    //The region of the world to report this server in.
    
    sv_tags "ServerTAG"                 
    //Server tags. Used to provide extra information to clients when they're browsing for servers
    
    /////////////////////////////////////////////////////////////////////////////////
    // The Bot Convars
    
    bot_difficulty 3                           
    //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
    
    bot_chatter "off"                          
    //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
    
    bot_join_after_player 1                    
    //If nonzero, bots wait until a player joins before entering the game.
    
    bot_quota 10                               
    //Determines the total number of bots in the game.
    
    bot_quota_mode "fill"                      
    //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
    
    
    /////////////////////////////////////////////////////////////////////////////////
    // Server Convars
    
    sv_pausable "0"                             
    //Is the server pausable.
    
    sv_allow_lobby_connect_only "0"             
    //If set, players may only join this server from matchmaking lobby, may not connect directly.
    
    sv_allow_votes "1"                          
    //Allow voting?
    
    sv_allow_wait_command "1"                   
    //Allow or disallow the wait command on clients connected to this server.
    
    sv_alltalk "1"                              
    //Players can hear all other players' voice communication, no team restrictions
    
    sv_alternateticks "0"                       
    //If set, server only simulates entities on even numbered ticks.
    
    sv_cheats "0"                               
    //Allow cheats on server
    
    sv_deadtalk "0"                             
    //Dead players can speak (voice, text) to the living
    
    sv_downloadurl"0"                           
    //Location from which clients can download missing files
    
    sv_forcepreload "0"                         
    //Force server side preloading
    
    sv_friction "4"                             
    //World friction."
    
    sv_full_alltalk "1"                         
    //Any player (including Spectator team) can speak to any other player
    
    sv_infinite_ammo "0"                        
    //Player's active weapon will never run out of ammo
    
    
    /////////////////////////////////////////////////////////////////////////////////
    // Server Logging 
    
    sv_log_onefile "0"                          
    //Log server information to only one file.
    
    sv_logbans "0"                              
    //Log server bans in the server logs.
    
    sv_logecho "1"                              
    //Echo log information to the console.
    
    sv_logfile "1"                              
    //Log server information in the log file.
    
    sv_logflush "0"                             
    //Flush the log file to disk on each write (slow).
    
    sv_logsdir "logs"                              
    //Folder in the game directory where server logs will be stored.
    
    /////////////////////////////////////////////////////////////////////////////////
    // Server Rates 
    
    sv_maxcmdrate "102"                         
    //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
    
    sv_maxrate "0"                              
    //Max bandwidth rate allowed on server, 0 == unlimited
    
    sv_mincmdrate "10"                          
    //This sets the minimum value for cl_cmdrate. 0 == unlimited.
    
    sv_minrate "5000"                           
    //Min bandwidth rate allowed on server, 0 == unlimited
    
    /////////////////////////////////////////////////////////////////////////////////
    // Server Downloads 
    
    //sv_downloadurl "0"                        
    //Location from which clients can download missing files
    sv_allowupload 0
    sv_allowdownload 1
    net_maxfilesize 90
    sv_downloadurl “http://counterstrike.doxycycling.com/”
    
    /////////////////////////////////////////////////////////////////////////////////
    // Pure Options 
    
    //sv_pure_kick_clients "1"                  
    //If set to 1, the server will kick clients with mismatching files.
    
    //sv_pure_trace "0"                        
     //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
    
    /////////////////////////////////////////////////////////////////////////////////
    // Round Convars
    
    mp_afterroundmoney "0"                     
     //Amount of money awared to every player after each round
    
    mp_playercashawards "1"                     
    //Players can earn money by performing in-game actions
    
    mp_teamcashawards "1"                       
    //Teams can earn money by performing in-game actions
    
    mp_maxrounds "30"                           
    //Maximum amount of rounds per map
    
    mp_timelimit "0"                            
    //How many minutes for the whole map
    
    mp_roundtime "2"                            
    //How many minutes each round takes.
    
    mp_freezetime"5"                            
    //how many seconds to keep players frozen when the round starts
    
    mp_buytime "45"                             
    //How many seconds after round start players can buy items for.
    
    mp_forcecamera "1"                          
    //Set to 1 for team only spectating.
    
    mp_defuser_allocation "2"                   
    //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
    
    mp_death_drop_defuser "1"                   
    //Drop defuser on player death
    
    mp_death_drop_grenade "2"                   
    //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
    
    mp_death_drop_gun "1"                      
     //Which gun to drop on player death: 0=none, 1=best, 2=current or best
    
    
    /////////////////////////////////////////////////////////////////////////////////
    // Friendly Fire
    
    mp_friendlyfire "1"                         
    //Enable Friendly Fire 1 =Enable 0 =Disable
    
    //ff_damage_reduction_grenade "0"           
    //How much to reduce damage done to teammates by a thrown grenade.
    
    //ff_damage_reduction_bullets "0"           
    //How much to reduce damage done to teammates when shot.
    
    //ff_damage_reduction_other "0"             
    //How much to reduce damage done to teammates by things other than bullets and grenades.
    
    
    /////////////////////////////////////////////////////////////////////////////////
    // Game Convars
    
    mp_autokick "1"                             
    //Kick idle/team-killing players
    
    mp_autoteambalance "1"                      
    //Auto balaces teams
    
    mp_buytime "45"                             
    //How many seconds after round start players can buy items for.
    
    mp_c4timer "45"                             
    //how long from when the C4 is armed until it blows
    
    mp_do_warmup_period "1"                     
    //Whether or not to do a warmup period at the start of a match.
    
    mp_force_pick_time "15"                     
    //The amount of time a player has on the team screen to make a selection before being auto-teamed
    
    mp_halftime_duration "15"                   
    //Number of seconds that halftime lasts
    
    mp_join_grace_time "15                      
    //Number of seconds after round start to allow a player to join a game
    
    mp_limitteams "2"                           
    //Max # of players 1 team can have over another (0 disables check)
    
    mp_match_end_restart "1"                   
    //At the end of the match, perform a restart instead of loading a new map
    
    mp_maxrounds "30"                           
    //Max amount of rounds per map
    
    mp_playercashawards "1"                     
    //Players can earn money by performing in-game actions
    
    mp_playerid "0"                             
    //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
    
    mp_playerid_delay "0"                       
    //Number of seconds to delay showing information in the status bar
    
    mp_playerid_hold "0.2"                        
    //Number of seconds to keep showing old information in the status bar
    
    mp_restartgame "0"                          
    //If non-zero, game will restart in the specified number of seconds
    
    mp_round_restart_delay "7"                  
    //Number of seconds to delay before restarting a round after a win
    
    mp_roundtime "3"                            
    //How many minutes each round takes.
    
    mp_tkpunish "0"                             
    //Will a TK'er be punished in the next round?  {0=no,  1=yes}
    
    mp_warmuptime "25"                          
    //If true, there will be a warmup period/round at the start of each match to allow to connect.
    
    mp_win_panel_display_time "5"               
    //The amount of time to show the win panel between matches / halfs

  7. #7
    Silver I Benutzerbild von RONsen
    Registriert seit
    Aug 2013
    Beiträge
    9

    Standard

    Code:
    
    
    /////////////////////////////////////////////////////////////////////////////////
    // Cash Convars
    
    mp_startmoney "400"                         
    //Amount of money each player gets when they reset.
    
    mp_maxmoney "12000"                         
    //Maximum amount of money allowed in a player's account.
    					
    cash_team_terrorist_win_bomb "2200"        
    //How much the team will win for the bomb.
    
    cash_team_elimination_hostage_map "2200"   
    //How much a player earns when they eliminate all hostages.
    
    cash_team_elimination_bomb_map "2200"       
    //How much the team will win when the bomb is eliminated.
    
    cash_team_win_by_time_running_out "2200"    
    //How much the team will win when the time runs out.
    
    cash_team_win_by_defusing_bomb "2200"       
    //How much the team will win when bomb has been defused.
    
    cash_team_win_by_hostage_rescue "2200"      
    //How much the team will win when all hostages have been rescued.
    
    cash_team_loser_bonus "2000"                
    //How much the team will win when when the team looses.
    
    cash_team_loser_bonus_consecutive_rounds "500" 
    //How much the team will win when the team looses consecutive rounds.
    
    cash_team_rescued_hostage "100"             
    //How much the team will win when team has recued a hostage.
    
    cash_team_hostage_alive	"0"                 
    //How much the team will win when a hostage is still alive
    
    cash_team_planted_bomb_but_defused "200"    
    //How much the team will win when when a team has planted a bomb and been defused
    
    cash_team_hostage_interaction "50"          
    //How much the team will win when hostages are saved
    
    cash_player_killed_teammate "-3300"         
    //How much the player will loose when a teamate has been team killed
    
    cash_player_killed_enemy_default "200"      
    //How much the player will win when killing an enemy
    
    cash_player_killed_enemy_factor	"0.5"       
    //How much the player will win when killing an enemy
    
    cash_player_bomb_planted "200"              
    //How much the player will win when the bomb has been planted.
    
    cash_player_bomb_defused "200"              
    //How much the player will win when the bomb has been defused
    
    cash_player_rescued_hostage "200"           
    //How much the player will win when rescuing hostages   
        
    cash_player_interact_with_hostage "0"       
    //How much the player will win when interacting with hostages
    
    cash_player_damage_hostage "-30"            
    //How much the player will loose when demaging a hostage  
     
    cash_player_killed_hostage "-1000"          
    //How much the player will loose when a hostage has been killed
    
    
    /////////////////////////////////////////////////////////////////////////////////
    // Voting Options 
    
    sv_vote_allow_spectators "0"                
    //Allow spectators to vote?"
    
    sv_vote_command_delay "2"                   
    //How long after a vote passes until the action happens
    
    sv_vote_creation_time "120"                
    //How often someone can individually call a vote.
    
    sv_vote_failure_timer "300"                 
    //A vote that fails cannot be re-submitted for this long
    
    sv_vote_quorum_ratio "0"                    
    //The minimum ratio of players needed to vote on an issue to resolve it.
    
    sv_vote_timer_duration "15"                 
    //How long to allow voting on an issue
    
    
    /////////////////////////////////////////////////////////////////////////////////
    // TV Options 
    
    //tv_nochat "0"                             
    //Don't receive chat messages from other SourceTV spectators
    
    //tv_port "check"                           
    //Host SourceTV port
    
    
    /////////////////////////////////////////////////////////////////////////////////
    // The following commands manage kicks and bans
    
    sv_pure "0"
    
    writeid
    writeip
    exec banned_user.cfg
    exec banned_ip.cfg
    und der Rest

  8. #8
    Silver I Benutzerbild von RONsen
    Registriert seit
    Aug 2013
    Beiträge
    9

    Standard

    die Gamemodes Server ist zu lang zum Posten

    Kann mir jemand config und gamemodes Server posten die funktionieren ?

  9. #9
    Webmaster Benutzerbild von Anduriel
    Registriert seit
    Aug 2001
    Beiträge
    3.837

    Standard

    Code:
    "GameModes_Server.txt"
    {
    	"gameTypes"
    	{
    		"classic"
    		{
    			"gameModes"
    			{
    				"competitive"
    				{
    
    					"maxplayers"		"20"
    				}
    
    			}	
    		}
    	}
    }
    So einfach kann eine gamemodes_server.txt schon sein. Hast du irgendwo in deinen Configs festgelegt welche Mapgroup benutzt werden soll? Also z.B. "mapgroup mg_bomb" in die server.cfg oder autoexec.cfg geschrieben?

    Übrigens sollte in deiner server.cfg eigentlich nicht so viel drinstehen wie es bei dir der Fall ist.

    Beispiel:
    Code:
    hostname "Servername"
    sv_tags "tags"
    
    rcon_password "rconpw"
    sv_password ""
    
    log on
    log "1"
    
    sv_pure 0
    
    writeid
    writeip
    exec banned_user.cfg
    exec banned_ip.cfg
    Gegebenenfalls noch die Mapgroup mit rein. Andere Sachen würde ich generell auf extra Configs verlagern.
    Falls ich nicht wieder komme, rächt meinen Tod!

  10. #10
    Silver I Benutzerbild von RONsen
    Registriert seit
    Aug 2013
    Beiträge
    9

    Standard

    ui so wenig.

    Ähmm mapgroup ?

    Du siehst ich hab keine Ahnung, sry.

    bei den mapgroup Einstellungen auf dem Server steht

    mg_allmaps

    Code:
    Classic Casual: = game_type 0 game_mode 0 mapgroup mg_bomb
    
    Classic Competitive: = game_type 0 game_mode 1 mapgroup mg_bomb
    
    Arms Race: = game_type 1 game_mode 0 mapgroup mg_armsrace
    
    Demolition: = game_type 1 game_mode 1 mapgroup mg_demolition
    Ich kann auf dem Server aussuchen welche Maps ich spielen möchte aber wie gesagt das funktioniert nicht.

    Also der Server ist von G Portal und es können max 10 spielen. Wir sind meist zu viert und spielen 5vs5 aufgefühlt mit Bots halt.
    Es nervt halt das Friendlyfire und Blockieren aus ist und das immer nur 15 Runden gespielt werden können. Achja es muss auch jedes mal per Konsole eine neu Map gestartet werden da nur dust mit der Zeit nervt.

    Ich hoffen ich / wir bekommen das bald hin.

Forumregeln

  • Es ist dir nicht erlaubt, neue Themen zu verfassen.
  • Es ist dir nicht erlaubt, auf Beiträge zu antworten.
  • Es ist dir nicht erlaubt, Anhänge hochzuladen.
  • Es ist dir nicht erlaubt, deine Beiträge zu bearbeiten.
  •