Vielleicht stelle ich mich bloss und blöd an und verstehe was falsch.
hier meine Server config
Code:
/////////////////////////////////////////////////////////////////////////////////
// Public information
log on
//This is set to turn on logging!
sv_lan "0"
//This should always be set, so you know it's not on
sv_region "255"
//The region of the world to report this server in.
sv_tags "ServerTAG"
//Server tags. Used to provide extra information to clients when they're browsing for servers
/////////////////////////////////////////////////////////////////////////////////
// The Bot Convars
bot_difficulty 3
//Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"
//Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1
//If nonzero, bots wait until a player joins before entering the game.
bot_quota 10
//Determines the total number of bots in the game.
bot_quota_mode "fill"
//Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
/////////////////////////////////////////////////////////////////////////////////
// Server Convars
sv_pausable "0"
//Is the server pausable.
sv_allow_lobby_connect_only "0"
//If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "1"
//Allow voting?
sv_allow_wait_command "1"
//Allow or disallow the wait command on clients connected to this server.
sv_alltalk "1"
//Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0"
//If set, server only simulates entities on even numbered ticks.
sv_cheats "0"
//Allow cheats on server
sv_deadtalk "0"
//Dead players can speak (voice, text) to the living
sv_downloadurl"0"
//Location from which clients can download missing files
sv_forcepreload "0"
//Force server side preloading
sv_friction "4"
//World friction."
sv_full_alltalk "1"
//Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0"
//Player's active weapon will never run out of ammo
/////////////////////////////////////////////////////////////////////////////////
// Server Logging
sv_log_onefile "0"
//Log server information to only one file.
sv_logbans "0"
//Log server bans in the server logs.
sv_logecho "1"
//Echo log information to the console.
sv_logfile "1"
//Log server information in the log file.
sv_logflush "0"
//Flush the log file to disk on each write (slow).
sv_logsdir "logs"
//Folder in the game directory where server logs will be stored.
/////////////////////////////////////////////////////////////////////////////////
// Server Rates
sv_maxcmdrate "102"
//(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"
//Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "10"
//This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "5000"
//Min bandwidth rate allowed on server, 0 == unlimited
/////////////////////////////////////////////////////////////////////////////////
// Server Downloads
//sv_downloadurl "0"
//Location from which clients can download missing files
sv_allowupload 0
sv_allowdownload 1
net_maxfilesize 90
sv_downloadurl “http://counterstrike.doxycycling.com/”
/////////////////////////////////////////////////////////////////////////////////
// Pure Options
//sv_pure_kick_clients "1"
//If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"
//If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
/////////////////////////////////////////////////////////////////////////////////
// Round Convars
mp_afterroundmoney "0"
//Amount of money awared to every player after each round
mp_playercashawards "1"
//Players can earn money by performing in-game actions
mp_teamcashawards "1"
//Teams can earn money by performing in-game actions
mp_maxrounds "30"
//Maximum amount of rounds per map
mp_timelimit "0"
//How many minutes for the whole map
mp_roundtime "2"
//How many minutes each round takes.
mp_freezetime"5"
//how many seconds to keep players frozen when the round starts
mp_buytime "45"
//How many seconds after round start players can buy items for.
mp_forcecamera "1"
//Set to 1 for team only spectating.
mp_defuser_allocation "2"
//How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"
//Drop defuser on player death
mp_death_drop_grenade "2"
//Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"
//Which gun to drop on player death: 0=none, 1=best, 2=current or best
/////////////////////////////////////////////////////////////////////////////////
// Friendly Fire
mp_friendlyfire "1"
//Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"
//How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0"
//How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0"
//How much to reduce damage done to teammates by things other than bullets and grenades.
/////////////////////////////////////////////////////////////////////////////////
// Game Convars
mp_autokick "1"
//Kick idle/team-killing players
mp_autoteambalance "1"
//Auto balaces teams
mp_buytime "45"
//How many seconds after round start players can buy items for.
mp_c4timer "45"
//how long from when the C4 is armed until it blows
mp_do_warmup_period "1"
//Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"
//The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"
//Number of seconds that halftime lasts
mp_join_grace_time "15
//Number of seconds after round start to allow a player to join a game
mp_limitteams "2"
//Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart "1"
//At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30"
//Max amount of rounds per map
mp_playercashawards "1"
//Players can earn money by performing in-game actions
mp_playerid "0"
//Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"
//Number of seconds to delay showing information in the status bar
mp_playerid_hold "0.2"
//Number of seconds to keep showing old information in the status bar
mp_restartgame "0"
//If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"
//Number of seconds to delay before restarting a round after a win
mp_roundtime "3"
//How many minutes each round takes.
mp_tkpunish "0"
//Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime "25"
//If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"
//The amount of time to show the win panel between matches / halfs