Hallo
Ich bastle zur zeit an einer Map in Css bis hier konnt ich sie immer Spielen,
doch seit gestern stürzt sie grunlos beim laden ab
Im Hammer Editor steht das hier(ich hoffe ihr könnt hiermit etwas anfangen):
** Executing...
** Command: "e:\steam\steamapps\friedi363\sourcesdk\bin\orange box\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\friedi363\counter-strike source\cstrike" "E:\Steam\SteamApps\friedi363\sourcesdk_content\cs trike\mapsrc\hag.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
8 threads
materialPath: e:\steam\steamapps\friedi363\counter-strike source\cstrike\materials
Loading E:\Steam\SteamApps\friedi363\sourcesdk_content\cst rike\mapsrc\hag.vmf
Could not locate 'GameData' key in e:\steam\steamapps\friedi363\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (476.17 -1832.42 -48.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (48086 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 267 texinfos to 134
Reduced 21 texdatas to 14 (594 bytes to 323)
Writing E:\Steam\SteamApps\friedi363\sourcesdk_content\cst rike\mapsrc\hag.bsp
1 second elapsed
** Executing...
** Command: "e:\steam\steamapps\friedi363\sourcesdk\bin\orange box\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\friedi363\counter-strike source\cstrike" "E:\Steam\SteamApps\friedi363\sourcesdk_content\cs trike\mapsrc\hag"
Valve Software - vvis.exe (Jul 7 2010)
8 threads
reading e:\steam\steamapps\friedi363\sourcesdk_content\cst rike\mapsrc\hag.bsp
reading e:\steam\steamapps\friedi363\sourcesdk_content\cst rike\mapsrc\hag.prt
LoadPortals: couldn't read e:\steam\steamapps\friedi363\sourcesdk_content\cst rike\mapsrc\hag.prt
** Executing...
** Command: "e:\steam\steamapps\friedi363\sourcesdk\bin\orange box\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\friedi363\counter-strike source\cstrike" "E:\Steam\SteamApps\friedi363\sourcesdk_content\cs trike\mapsrc\hag"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\friedi363\sourcesdk_content\cst rike\mapsrc\hag.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.11 seconds)
868 faces
213366 square feet [30724840.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 47/1024 2256/49152 ( 4.6%)
brushes 99/8192 1188/98304 ( 1.2%)
brushsides 823/65536 6584/524288 ( 1.3%)
planes 1168/65536 23360/1310720 ( 1.8%)
vertexes 1572/65536 18864/786432 ( 2.4%)
nodes 902/65536 28864/2097152 ( 1.4%)
texinfos 134/12288 9648/884736 ( 1.1%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 868/65536 48608/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 331/65536 18536/3670016 ( 0.5%)
leaves 950/65536 30400/2097152 ( 1.4%)
leaffaces 1112/65536 2224/131072 ( 1.7%)
leafbrushes 344/65536 688/131072 ( 0.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 5532/512000 22128/2048000 ( 1.1%)
edges 3152/256000 12608/1024000 ( 1.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 102/32768 1020/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1515/65536 3030/131072 ( 2.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 258164/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 26778/393216 ( 6.8%)
LDR ambient table 950/65536 3800/262144 ( 1.4%)
HDR ambient table 950/65536 3800/262144 ( 1.4%)
LDR leaf ambient 754/65536 21112/1835008 ( 1.2%)
HDR leaf ambient 950/65536 26600/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1184 ( 0.1%)
pakfile [variable] 213379/0 ( 0.0%)
physics [variable] 48086/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2472
Writing e:\steam\steamapps\friedi363\sourcesdk_content\cst rike\mapsrc\hag.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\friedi363\sourcesdk_content\cs trike\mapsrc\hag.bsp" "e:\steam\steamapps\friedi363\counter-strike source\cstrike\maps\hag.bsp"
** Executing...
** Command: e:\steam\steam.exe
** Parameters: -applaunch 240 -game "e:\steam\steamapps\friedi363\counter-strike source\cstrike" +map "hag"
Kennt jemand das Problem?
Vielen Dank im Vorraus
mfg alpe



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