Hi,
ich bin grad daran ne map zu bauen is auch alles super aber ich seh manche texturen durch die wand warum??

http://s6.bilder-hosting.de/img/8WBFM.jpg

hier hab ich noch den log

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sources dk\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\cou nter-strike source\cstrike" "D:\Programme\Steam\steamapps\typhoon55555\sources dk_content\cstrike\mapsrc\1"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\1.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (38)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (39)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (451.6, 126.7, 791.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1351:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (452.6, 132.8, 791.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1351:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1412 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing D:\Programme\Steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\1.prt...done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (20) (524790 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 868 texinfos to 677
Reduced 21 texdatas to 18 (482 bytes to 402)
Writing D:\Programme\Steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\1.bsp
1 minute, 50 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sources dk\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\cou nter-strike source\cstrike" -fast "D:\Programme\Steam\steamapps\typhoon55555\sources dk_content\cstrike\mapsrc\1"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\1.bsp
reading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\1.prt
5533 portalclusters
25492 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (177)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster

Optimized: 722091 visible clusters (0.00%)
Total clusters visible: 13291223
Average clusters visible: 2402
Building PAS...
Average clusters audible: 2694
visdatasize:3842429 compressed from 7701936
writing d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\1.bsp
6 minutes, 18 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sources dk\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\cou nter-strike source\cstrike" "D:\Programme\Steam\steamapps\typhoon55555\sources dk_content\cstrike\mapsrc\1"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\1.bsp
13048 faces
121 degenerate faces
688858 square feet [99195552.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12927 patches before subdivision
35789 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (177)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (152)
transfers 9997250, max 2022
transfer lists: 76.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(102963, 107812, 5254)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1862, 1594, 41)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(69, 62, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0588 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 385/8192 4620/98304 ( 4.7%)
brushsides 14966/65536 119728/524288 (22.8%)
planes 34958/65536 699160/1310720 (53.3%)
vertexes 35313/65536 423756/786432 (53.9%)
nodes 7511/65536 240352/2097152 (11.5%)
texinfos 677/12288 48744/884736 ( 5.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 13048/65536 730688/3670016 (19.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6946/65536 388976/3670016 (10.6%)
leaves 7518/65536 240576/2097152 (11.5%)
leaffaces 16301/65536 32602/131072 (24.9%)
leafbrushes 2717/65536 5434/131072 ( 4.1%)
areas 5/256 40/2048 ( 2.0%)
surfedges 99025/512000 396100/2048000 (19.3%)
edges 52511/256000 210044/1024000 (20.5%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 977/32768 9770/327680 ( 3.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13467/65536 26934/131072 (20.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1015420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3842429/16777216 (22.9%)
entdata [variable] 11061/393216 ( 2.8%)
LDR leaf ambient 7518/65536 180432/1572864 (11.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2456 ( 0.0%)
pakfile [variable] 20576/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 524790/4194304 (12.5%)
==== Total Win32 BSP file data space used: 9173274 bytes ====

Total triangle count: 39314
Writing d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\1.bsp
5 minutes, 47 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\typhoon55555\sources dk_content\cstrike\mapsrc\1.bsp" "d:\programme\steam\steamapps\typhoon55555\cou nter-strike source\cstrike\maps\1.bsp"