meine map wird nicht mehr in css aktualisiert (es bleibt immer das was vorher gewesen war)
aber im hammer sieht alles so aus wie ich es verändert hab (gägne , türen , usw.)
ich hab als letztes noch ein boot und ein fliegendes combine ship gebaut (obs daran liegt)
plz Hilfe
Spoiler, markieren um zu lesen
** Executing...
** Command: "c:\programme\steam\steamapps\sohaib\sourcesdk\bin \vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\sohaib\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\sohaib\sourcesdk_con tent\cstrike\mapsrc\cs_crossfire"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\programme\steam\steamapps\sohaib\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\steamapps\sohaib\sourcesdk_cont ent\cstrike\mapsrc\cs_crossfire.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default
Trying to create a non-quad displacement!
** Executing...
** Command: "c:\programme\steam\steamapps\sohaib\sourcesdk\bin \vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\sohaib\counter-strike source\cstrike" -fast "C:\Programme\Steam\steamapps\sohaib\sourcesdk_con tent\cstrike\mapsrc\cs_crossfire"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
1 threads
reading c:\programme\steam\steamapps\sohaib\sourcesdk_cont ent\cstrike\mapsrc\cs_crossfire.bsp
reading c:\programme\steam\steamapps\sohaib\sourcesdk_cont ent\cstrike\mapsrc\cs_crossfire.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\sohaib\sourcesdk_cont ent\cstrike\mapsrc\cs_crossfire.prt
** Executing...
** Command: "c:\programme\steam\steamapps\sohaib\sourcesdk\bin \vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\sohaib\counter-strike source\cstrike" -noextra "C:\Programme\Steam\steamapps\sohaib\sourcesdk_con tent\cstrike\mapsrc\cs_crossfire"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\sohaib\sourcesdk_cont ent\cstrike\mapsrc\cs_crossfire.bsp
8782 faces
12 degenerate faces
1926112 square feet [277360256.00 square inches]
66 displacements
43846 square feet [6313829.50 square inches]
8770 patches before subdivision
57888 patches after subdivision
78 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face (-2096,1885,44)
WARNING: Too many light styles on a face (-2096,1888,49)
WARNING: Too many light styles on a face (-2096,1876,41)
WARNING: Too many light styles on a face (8,136,53)
WARNING: Too many light styles on a face (126,136,53)
WARNING: Too many light styles on a face (232,120,53)
WARNING: Too many light styles on a face (511,8,216)
WARNING: Too many light styles on a face (-1848,2353,-7)
WARNING: Too many light styles on a face (-1848,2353,155)
.
WARNING: Too many light styles on a face (-2040,1297,-7)
WARNING: Too many light styles on a face (-2040,2040,-7)
WARNING: Too many light styles on a face (-1992,1544,-7)
.
WARNING: Too many light styles on a face (-274,152,53)
.
WARNING: Too many light styles on a face (-2040,1016,-7)
WARNING: Too many light styles on a face (-2040,946,0)
WARNING: Too many light styles on a face (-2040,961,0)
WARNING: Too many light styles on a face (-2002,961,0)
WARNING: Too many light styles on a face (-1943,961,104)
WARNING: Too many light styles on a face (-1943,946,88)
WARNING: Too many light styles on a face (-1943,945,88)
WARNING: Too many light styles on a face (-2040,945,0)
1.
WARNING: Too many light styles on a face (-2196,1384,-7)
WARNING: Too many light styles on a face (-2104,1287,-7)
WARNING: Too many light styles on a face (-2072,2040,-7)
WARNING: Too many light styles on a face (-2091,1886,57)
WARNING: Too many light styles on a face (-2091,1886,77)
WARNING: Too many light styles on a face (-2090,1888,51)
WARNING: Too many light styles on a face (-2092,2007,51)
WARNING: Too many light styles on a face (-2091,2006,51)
WARNING: Too many light styles on a face (-2090,2006,51)
WARNING: Too many light styles on a face (-2112,2005,90)
WARNING: Too many light styles on a face (-2091,2005,68)
WARNING: Too many light styles on a face (-2091,2005,85)
WARNING: Too many light styles on a face (-2112,2005,72)
WARNING: Too many light styles on a face (-2112,2007,74)
WARNING: Too many light styles on a face (-2091,1888,92)
WARNING: Too many light styles on a face (-2091,1897,74)
WARNING: Too many light styles on a face (-2091,2004,49)
.
WARNING: Too many light styles on a face (-2112,1902,49)
WARNING: Too many light styles on a face (-2091,1813,42)
WARNING: Too many light styles on a face (-2091,1887,51)
WARNING: Too many light styles on a face (-2091,1879,69)
WARNING: Too many light styles on a face (-2091,1885,49)
WARNING: Too many light styles on a face (-2091,1853,51)
WARNING: Too many light styles on a face (-2091,1838,45)
WARNING: Too many light styles on a face (-2091,1838,25)
WARNING: Too many light styles on a face (-2091,1836,40)
WARNING: Too many light styles on a face (-2091,1814,29)
WARNING: Too many light styles on a face (-2071,1305,97)
WARNING: Too many light styles on a face (-2112,1296,113)
.2..
WARNING: Too many light styles on a face (-2072,1016,-7)
WARNING: Too many light styles on a face (-2069,961,-3)
WARNING: Too many light styles on a face (-2073,947,101)
WARNING: Too many light styles on a face (-2055,961,0)
WARNING: Too many light styles on a face (-2069,945,0)
WARNING: Too many light styles on a face (-2073,939,69)
WARNING: Too many light styles on a face (-2106,296,6)
WARNING: Too many light styles on a face (-2117,280,6)
.
WARNING: Too many light styles on a face (-2106,253,72)
WARNING: Too many light styles on a face (-2120,256,100)
WARNING: Too many light styles on a face (-2125,260,9)
WARNING: Too many light styles on a face (-2059,367,2)
WARNING: Too many light styles on a face (-2067,373,2)
WARNING: Too many light styles on a face (-2067,365,2)
WARNING: Too many light styles on a face (-2082,335,2)
3.
WARNING: Too many light styles on a face (111,-1022,61)
WARNING: Too many light styles on a face (64,-1022,57)
WARNING: Too many light styles on a face (96,-1022,60)
WARNING: Too many light styles on a face (111,-1316,61)
.
WARNING: Too many light styles on a face (64,-1380,57)
WARNING: Too many light styles on a face (80,-1364,58)
WARNING: Too many light styles on a face (200,-1790,88)
WARNING: Too many light styles on a face (8,-1704,55)
.4
WARNING: Too many light styles on a face (-95,-1022,61)
WARNING: Too many light styles on a face (-4,-1022,57)
WARNING: Too many light styles on a face (-64,-1022,58)
.
WARNING: Too many light styles on a face (-2046,-262,70)
WARNING: Too many light styles on a face (-95,-1316,61)
WARNING: Too many light styles on a face (-4,-1380,57)
WARNING: Too many light styles on a face (-64,-1364,58)
WARNING: Too many light styles on a face (-104,-1704,55)
WARNING: Too many light styles on a face (-216,-1790,72)
..5...6...7..
WARNING: Too many light styles on a face (-2068,-392,73)
WARNING: Too many light styles on a face (-2069,-425,120)
WARNING: Too many light styles on a face (-2068,-423,118)
WARNING: Too many light styles on a face (-2056,-395,70)
.8
WARNING: Too many light styles on a face (-2110,258,11)
WARNING: Too many light styles on a face (-2109,258,11)
WARNING: Too many light styles on a face (-2107,258,11)
WARNING: Too many light styles on a face (-2110,258,85)
WARNING: Too many light styles on a face (-2109,258,69)
WARNING: Too many light styles on a face (-2107,258,69)
...9
WARNING: Too many light styles on a face (-2064,1303,97)
WARNING: Too many light styles on a face (-1984,947,75)
WARNING: Too many light styles on a face (-1984,961,75)
WARNING: Too many light styles on a face (-1955,947,88)
WARNING: Too many light styles on a face (-1955,954,98)
WARNING: Too many light styles on a face (-2056,947,75)
WARNING: Too many light styles on a face (-2056,961,75)
WARNING: Too many light styles on a face (-2063,947,88)
WARNING: Too many light styles on a face (-2063,954,98)
...10 (348)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (509)
transfers 5832126, max 820
transfer lists: 44.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(70792, 77256, 63363)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(13836, 15095, 11504)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(3228, 3406, 2441)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(808, 828, 573)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(211, 210, 138)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(61, 60, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(18, 17, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(6, 6, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.2032 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 77/1024 3696/49152 ( 7.5%)
brushes 1232/8192 14784/98304 (15.0%)
brushsides 9160/65536 73280/524288 (14.0%)
planes 7734/65536 154680/1310720 (11.8%)
vertexes 17569/65536 210828/786432 (26.8%)
nodes 7119/65536 227808/2097152 (10.9%)
texinfos 1164/12288 83808/884736 ( 9.5%)
texdata 150/2048 4800/65536 ( 7.3%)
dispinfos 66/0 11616/0 ( 0.0%)
disp_verts 19074/0 381480/0 ( 0.0%)
disp_tris 33792/0 67584/0 ( 0.0%)
disp_lmsamples 125401/0 125401/0 ( 0.0%)
faces 8782/65536 491792/3670016 (13.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4385/65536 245560/3670016 ( 6.7%)
leaves 7197/65536 230304/2097152 (11.0%)
leaffaces 9859/65536 19718/131072 (15.0%)
leafbrushes 5634/65536 11268/131072 ( 8.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 59132/512000 236528/2048000 (11.5%)
edges 32911/256000 131644/1024000 (12.9%)
LDR worldlights 78/8192 6864/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 588/32768 5880/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9327/65536 18654/131072 (14.2%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2743568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1643426/16777216 ( 9.8%)
entdata [variable] 95349/393216 (24.2%)
LDR leaf ambient 7197/65536 172728/1572864 (11.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13766 ( 0.0%)
pakfile [variable] 183925/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 480231/4194304 (11.4%)
==== Total Win32 BSP file data space used: 8077454 bytes ====
Total triangle count: 24047
Writing c:\programme\steam\steamapps\sohaib\sourcesdk_cont ent\cstrike\mapsrc\cs_crossfire.bsp
14 minutes, 48 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\sohaib\sourcesdk_con tent\cstrike\mapsrc\cs_crossfire.bsp" "c:\programme\steam\steamapps\sohaib\counter-strike source\cstrike\maps\cs_crossfire.bsp"


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