Also erstmal Tach hier miteinander


Wie schon bei der Überschrift geschrieben

Compile ich die Karte wie normal, überhaupt
keine Fehler keine Leaks etc...

Jetzt kommt HL2DM Start dann alles toll,jetzt
wird der Bildschirm für eine kurze Minute Schwarz und da
was ist denn da?

HalfLife2 hat ein Problem festgestellt und muss beendet werden.

Paar Threads gefunden

http://forum.ingame.de/halflife/show...threadid=10521
http://forum.ingame.de/halflife/show...threadid=10420
http://forum.ingame.de/halflife/show...threadid=10422

Spucken nichts aus.

Die Suchfunktion wurde auch schon gefüttert, nichts
bei rausgekommen.

Um mein Problem besser zu zeigen hier mein Compile Log



** Executing...
** Command: "c:\spiele\halflife2\steamapps\Phantomerc1990\sour cesdk\bin\vbsp.exe"
** Parameters: -game "c:\spiele\halflife2\steamapps\Phantomerc1990\ half-life 2 deathmatch\hl2mp" "C:\Spiele\HalfLife2\SteamApps\Phantomerc1990\sour cesdk_content\hl2mp\mapsrc\testphysbox"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\spiele\halflife2\steamapps\Phantomerc1990\half-life 2 deathmatch\hl2mp\materials
Loading C:\Spiele\HalfLife2\SteamApps\Phantomerc1990\sourc esdk_content\hl2mp\mapsrc\testphysbox.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Spiele\HalfLife2\SteamApps\Phantomerc1990\sourc esdk_content\hl2mp\mapsrc\testphysbox.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (169754 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (169754 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 245 texinfos to 144
Reduced 13 texdatas to 11 (346 bytes to 252)
Writing C:\Spiele\HalfLife2\SteamApps\Phantomerc1990\sourc esdk_content\hl2mp\mapsrc\testphysbox.bsp
8 minutes, 28 seconds elapsed
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "c:\spiele\halflife2\steamapps\Phantomerc1990\sour cesdk\bin\vvis.exe"
** Parameters: -game "c:\spiele\halflife2\steamapps\Phantomerc1990\ half-life 2 deathmatch\hl2mp" "C:\Spiele\HalfLife2\SteamApps\Phantomerc1990\sour cesdk_content\hl2mp\mapsrc\testphysbox"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\spiele\halflife2\steamapps\Phantomerc1990\sourc esdk_content\hl2mp\mapsrc\testphysbox.bsp
reading c:\spiele\halflife2\steamapps\Phantomerc1990\sourc esdk_content\hl2mp\mapsrc\testphysbox.prt
86 portalclusters
228 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 4 visible clusters (0.00%)
Total clusters visible: 6578
Average clusters visible: 76
Building PAS...
Average clusters audible: 85
visdatasize:2588 compressed from 2752
writing c:\spiele\halflife2\steamapps\Phantomerc1990\sourc esdk_content\hl2mp\mapsrc\testphysbox.bsp
2 seconds elapsed

** Executing...
** Command: "c:\spiele\halflife2\steamapps\Phantomerc1990\sour cesdk\bin\vrad.exe"
** Parameters: -game "c:\spiele\halflife2\steamapps\Phantomerc1990\ half-life 2 deathmatch\hl2mp" "C:\Spiele\HalfLife2\SteamApps\Phantomerc1990\sour cesdk_content\hl2mp\mapsrc\testphysbox"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\spiele\halflife2\steamapps\Phantomerc1990\sourc esdk_content\hl2mp\mapsrc\testphysbox.bsp
3711 faces
19 degenerate faces
281660 square feet [40559072.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3692 patches before subdivision
38774 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
transfers 6315974, max 482
transfer lists: 48.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0809 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 71/8192 852/98304 ( 0.9%)
brushsides 4871/65536 38968/524288 ( 7.4%)
planes 12828/65536 256560/1310720 (19.6%)
vertexes 5616/65536 67392/786432 ( 8.6%)
nodes 3446/65536 110272/2097152 ( 5.3%)
texinfos 144/12288 10368/884736 ( 1.2%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3711/65536 207816/3670016 ( 5.7%)
origfaces 2215/65536 124040/3670016 ( 3.4%)
leaves 3451/65536 110432/2097152 ( 5.3%)
leaffaces 3890/65536 7780/131072 ( 5.9%)
leafbrushes 358/65536 716/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 30190/512000 120760/2048000 ( 5.9%)
edges 15259/256000 61036/1024000 ( 6.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 11/32768 110/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 144/65536 288/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1679396/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2588/16777216 ( 0.0%)
entdata [variable] 1876/393216 ( 0.5%)
LDR leaf ambient 3451/65536 82824/1572864 ( 5.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 15078/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 169754/4194304 ( 4.0%)
==== Total Win32 BSP file data space used: 3069468 bytes ====

Linux Specific Data:
physicssurface [variable] 169754/6291456 ( 2.7%)
==== Total Linux BSP file data space used: 3069468 bytes ====

Total triangle count: 11251
Writing c:\spiele\halflife2\steamapps\Phantomerc1990\sourc esdk_content\hl2mp\mapsrc\testphysbox.bsp
23 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Spiele\HalfLife2\SteamApps\Phantomerc1990\sour cesdk_content\hl2mp\mapsrc\testphysbox.bsp" "c:\spiele\halflife2\steamapps\Phantomerc1990\ half-life 2 deathmatch\hl2mp\maps\testphysbox.bsp"


** Executing...
** Command: "c:\spiele\halflife2\steamapps\Phantomerc1990\ half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\spiele\halflife2\steamapps\Phantomerc1990\ half-life 2 deathmatch\hl2mp" +map "testphysbox"



Ich komme wie gesagt zum öffnen des Spiels aber nicht der Map
immer wenn da steht

Weiterspielen
Optionen
Freunde

etc.... weiter Einstellungen dauert es und ich fliege raus -.-

PLZ Hilfe!

Danke im Vorraus