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"hl2.exe hat ein problem fesgestelt...
...und musste beendet werden", so lautet die aussage meines computer, wenn ich versuche -mit F9- meine Map zu compilieren und zu Spielen. er hört immer dann auf, wenn er das spiel gestartet hat, und ich jetzt eigenltlich mit der Waffe in der Hand durchs level lullen kann... warum?
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vbsp.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\uboot_storm"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp\materials
Loading C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\uboot_storm.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_deathmatch (480.89 -469.14 -127.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 4608.0, -320.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 4608.0, -120.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 4608.0, -520.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 5120.0, -320.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 4608.0, -320.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3584.0, -384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3584.0, -520.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3584.0, -192.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7109 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (7109 bytes)
Error! prop_static using model "models/props_borealis/bluebarrel002.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_borealis/bluebarrel002.mdl"!
Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (21 bytes to 21)
Writing C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\uboot_storm.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vvis.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\uboot_storm"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\dokumente und einstellungen\oliver\desktop\eigene maps\uboot_storm.bsp
reading c:\dokumente und einstellungen\oliver\desktop\eigene maps\uboot_storm.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\oliver\desktop\eigene maps\uboot_storm.prt
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vrad.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\uboot_storm"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\oliver\desktop\eigene maps\uboot_storm.bsp
No vis information, direct lighting only.
170 faces
83172 square feet [11976911.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0131 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 194/65536 1552/524288 ( 0.3%)
planes 150/65536 3000/1310720 ( 0.2%)
vertexes 265/65536 3180/786432 ( 0.4%)
nodes 122/65536 3904/2097152 ( 0.2%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 170/65536 9520/3670016 ( 0.3%)
origfaces 58/65536 3248/3670016 ( 0.1%)
leaves 124/65536 3968/2097152 ( 0.2%)
leaffaces 172/65536 344/131072 ( 0.3%)
leafbrushes 58/65536 116/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1034/512000 4136/2048000 ( 0.2%)
edges 569/256000 2276/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 25/32768 250/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 294/65536 588/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 237836/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 388/393216 ( 0.1%)
LDR leaf ambient 124/65536 2976/1572864 ( 0.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/204 ( 0.5%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 7109/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 292339 bytes ====
Linux Specific Data:
physicssurface [variable] 7109/6291456 ( 0.1%)
==== Total Linux BSP file data space used: 292339 bytes ====
Total triangle count: 486
Writing c:\dokumente und einstellungen\oliver\desktop\eigene maps\uboot_storm.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\uboot_storm.bsp" "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp\maps\uboot_storm.bsp"
geht schon danke... kein startpunkt
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