bloob3
20. Februar 2006, 17:22
Hallo,
Ich habe schon seit längerer Zeit auf allen Surf_Maps ein Problem mit den Models. Sie leuchten immer in verschiedenen Farben aus. Beim schiessen sind sie meisten's Blau und normal Rot. Das ist nicht nur mit den Waffen-Models so, sondern auch mit den Player-Models, weswegen man sie sehr schlecht unterscheiden kann.
Ich benutze keine Custom Models oder Sonsitges..
Hier mal ein paar Screens
[img=http://img414.imageshack.us/img414/6172/surfrebelresistancefinal200007.th.jpg] (http://img414.imageshack.us/my.php?image=surfrebelresistancefinal200007.jpg)
[img=http://img414.imageshack.us/img414/3411/surfrebelresistancefinal200011.th.jpg] (http://img414.imageshack.us/my.php?image=surfrebelresistancefinal200011.jpg)
[img=http://img414.imageshack.us/img414/898/surfrebelresistancefinal200034.th.jpg] (http://img414.imageshack.us/my.php?image=surfrebelresistancefinal200034.jpg)
[img=http://img357.imageshack.us/img357/2460/surfrebelresistancefinal200053.th.jpg] (http://img357.imageshack.us/my.php?image=surfrebelresistancefinal200053.jpg)
Hier meine Config
mat_bloom "0"
mat_compressedtextures "1"
mat_parallaxmap "0"
mat_picmip "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_reducefillrate "1"
mat_show_texture_memory_usage "0"
mat_slopescaledepthbias_decal "-0.500000"
mat_slopescaledepthbias_normal "0"
mat_specular "0"
mat_texture_limit "-1"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
mat_vsync "0"
mat_wateroverlaysize "16"
mat_monitorgamma "1.6"
mat_forcemanagedtextureintohardware "0"
gl_clear "1"
mp_decals "80"
muzzleflash_light "1"
fps_max "76"
props_break_max_pieces "-1"
r_3dnow "1"
r_avglight "0"
r_decal_cullsize "1"
r_decals "200"
r_DispUseStaticMeshes "0"
r_DispFullRadius "0"
r_DoCovertTransitions "1"
r_detailtextures "1"
r_drawbatchdecals "0"
r_drawdecals "1"
r_drawlights "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "1"
r_DrawRain "0"
r_drawparticles "0"
r_DrawWater "0"
r_drawropes "0"
r_drawskybox "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_ForceWaterLeaf "0"
r_lightaverage "0"
r_lightinterp "0"
r_lod "1"
r_mmx "1"
r_maxmodeldecal "5"
r_modellodscale "0.5"
r_PhysPropStaticLighting "0"
r_propsmaxdist "0"
r_RainRadius "0"
r_RainSimulate "0"
r_RainSplashPercentage "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "1"
r_shadowmaxrendered "1"
r_screenfademaxsize "0"
r_sse "1"
r_sse2 "1"
r_teeth "0"
r_WaterDrawRefraction "1"
r_WaterDrawReflection "0"
r_worldlightmin "1"
r_worldlights "0"
r_modellodscale "0.1"
cl_predict "1"
cl_c4dynamiclight "1"
cl_c4progressbar "1"
cl_smoothtime "0.1"
cl_show_splashes "0"
cl_phys_props_enable "0"
cl_show_bloodspray "1"
cl_drawshadowtexture "0"
cl_ejectbrass "0"
cl_smooth "1"
cl_interp "0"
cl_phys_props_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_phys_props_max "0"
cl_detailfade "200"
cl_detaildist "600"
cl_forcepreload "1"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
Ich habe schon seit längerer Zeit auf allen Surf_Maps ein Problem mit den Models. Sie leuchten immer in verschiedenen Farben aus. Beim schiessen sind sie meisten's Blau und normal Rot. Das ist nicht nur mit den Waffen-Models so, sondern auch mit den Player-Models, weswegen man sie sehr schlecht unterscheiden kann.
Ich benutze keine Custom Models oder Sonsitges..
Hier mal ein paar Screens
[img=http://img414.imageshack.us/img414/6172/surfrebelresistancefinal200007.th.jpg] (http://img414.imageshack.us/my.php?image=surfrebelresistancefinal200007.jpg)
[img=http://img414.imageshack.us/img414/3411/surfrebelresistancefinal200011.th.jpg] (http://img414.imageshack.us/my.php?image=surfrebelresistancefinal200011.jpg)
[img=http://img414.imageshack.us/img414/898/surfrebelresistancefinal200034.th.jpg] (http://img414.imageshack.us/my.php?image=surfrebelresistancefinal200034.jpg)
[img=http://img357.imageshack.us/img357/2460/surfrebelresistancefinal200053.th.jpg] (http://img357.imageshack.us/my.php?image=surfrebelresistancefinal200053.jpg)
Hier meine Config
mat_bloom "0"
mat_compressedtextures "1"
mat_parallaxmap "0"
mat_picmip "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_reducefillrate "1"
mat_show_texture_memory_usage "0"
mat_slopescaledepthbias_decal "-0.500000"
mat_slopescaledepthbias_normal "0"
mat_specular "0"
mat_texture_limit "-1"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
mat_vsync "0"
mat_wateroverlaysize "16"
mat_monitorgamma "1.6"
mat_forcemanagedtextureintohardware "0"
gl_clear "1"
mp_decals "80"
muzzleflash_light "1"
fps_max "76"
props_break_max_pieces "-1"
r_3dnow "1"
r_avglight "0"
r_decal_cullsize "1"
r_decals "200"
r_DispUseStaticMeshes "0"
r_DispFullRadius "0"
r_DoCovertTransitions "1"
r_detailtextures "1"
r_drawbatchdecals "0"
r_drawdecals "1"
r_drawlights "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "1"
r_DrawRain "0"
r_drawparticles "0"
r_DrawWater "0"
r_drawropes "0"
r_drawskybox "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_ForceWaterLeaf "0"
r_lightaverage "0"
r_lightinterp "0"
r_lod "1"
r_mmx "1"
r_maxmodeldecal "5"
r_modellodscale "0.5"
r_PhysPropStaticLighting "0"
r_propsmaxdist "0"
r_RainRadius "0"
r_RainSimulate "0"
r_RainSplashPercentage "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "1"
r_shadowmaxrendered "1"
r_screenfademaxsize "0"
r_sse "1"
r_sse2 "1"
r_teeth "0"
r_WaterDrawRefraction "1"
r_WaterDrawReflection "0"
r_worldlightmin "1"
r_worldlights "0"
r_modellodscale "0.1"
cl_predict "1"
cl_c4dynamiclight "1"
cl_c4progressbar "1"
cl_smoothtime "0.1"
cl_show_splashes "0"
cl_phys_props_enable "0"
cl_show_bloodspray "1"
cl_drawshadowtexture "0"
cl_ejectbrass "0"
cl_smooth "1"
cl_interp "0"
cl_phys_props_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_phys_props_max "0"
cl_detailfade "200"
cl_detaildist "600"
cl_forcepreload "1"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"