ftn|memphis
06. September 2005, 10:46
Keine Ahnung ob ich das hier schon gelesen hab, hoffe mal nicht.
In CSS nervts ja oft das nen AWP Headshot auf 5 meter kaum die Wirkung zeigt die man erwartet... passiert nicht mehr als mit der glock...
Half Life² Ragdoll für CSS (http://www.counter-strike-dl.com/reviews-860.html)
:lol: einfach genial. Macht spaß damit zu zocken. Da alles Clientseitig ist kann man auch auf jedem Server ohne Probleme spielen. Dürft auch in LigaWars keine Probleme mache da man es weder auf Screenshots noch in der Demo sieht ;)
Und es bleibt immernoch mehr oder weniger realistisch. Soll heißen, die Models fliegen keine 20 meter also erwartet keine akrobatischen Flugbahnen der Models :p
At first I was fascinated by the concept of ragdolls, and seeing a game like Counter-Strike source, using them blew my mind. That quickly wore off though, and I began seeing falacies in the ragdoll system in counter-strike. Bodies were stiff, barely reacted to bullets hitting them, and the variety of death positions was limited, in many cases two guys could die right next to each other and look exactly the same. It brought back memories of the old CS, and I didn't like that. When garry's mod came out, people began noticing another issue; the CS ragdolls don't accelerate when falling, they do not transfer momentum. Basic physics here, nothing amazing, but the HL2 models, they did all of this and more, so someone got the bright idea of swapping out the physics models and that is what we have here. I didn't know shooting a enemy player with a sniper rifle or a shotgun could be so amusing. Headshots send players almost head over heels, a shotgun at close range slams a person into a ground. The reactions are sometimes almost rediculous though. I once witnessed a CT get shot at close range with a XM1014, and he flew about 4 meters into the air. One headshot I dealth landed the enemy on his head, with one of his legs sticking straight into the air. A few quirks aside, I like it, its enjoyable and breaths new life into counter-strike source.
Review & Submission by Milkman
Physics models: Valve
Conversion: Angsted
Basically this changes the physics of the terrorist and ct ragdoll to act exactly as the c-strike hostage/hl2 rebel and combine ragdoll. I just extracted the .phy file from the hostage model, renamed it to it's corresponding "urban" and "terror" filenames and it worked. I didn't really like the way that the cstrike ragdolls always seemed to fall in slow motion so I decided this might be a good alternative. For those of you who would like to see the result for yourself, just extract the file to your cstrike directory. To remove it, go to your cstrike/model/player directory and remove the two .phy files.
Diejenigen die damals die aztec demo so schön fanden sollte es sich aufjedenfall mal angucken
Ist auch sehr klein :)
In CSS nervts ja oft das nen AWP Headshot auf 5 meter kaum die Wirkung zeigt die man erwartet... passiert nicht mehr als mit der glock...
Half Life² Ragdoll für CSS (http://www.counter-strike-dl.com/reviews-860.html)
:lol: einfach genial. Macht spaß damit zu zocken. Da alles Clientseitig ist kann man auch auf jedem Server ohne Probleme spielen. Dürft auch in LigaWars keine Probleme mache da man es weder auf Screenshots noch in der Demo sieht ;)
Und es bleibt immernoch mehr oder weniger realistisch. Soll heißen, die Models fliegen keine 20 meter also erwartet keine akrobatischen Flugbahnen der Models :p
At first I was fascinated by the concept of ragdolls, and seeing a game like Counter-Strike source, using them blew my mind. That quickly wore off though, and I began seeing falacies in the ragdoll system in counter-strike. Bodies were stiff, barely reacted to bullets hitting them, and the variety of death positions was limited, in many cases two guys could die right next to each other and look exactly the same. It brought back memories of the old CS, and I didn't like that. When garry's mod came out, people began noticing another issue; the CS ragdolls don't accelerate when falling, they do not transfer momentum. Basic physics here, nothing amazing, but the HL2 models, they did all of this and more, so someone got the bright idea of swapping out the physics models and that is what we have here. I didn't know shooting a enemy player with a sniper rifle or a shotgun could be so amusing. Headshots send players almost head over heels, a shotgun at close range slams a person into a ground. The reactions are sometimes almost rediculous though. I once witnessed a CT get shot at close range with a XM1014, and he flew about 4 meters into the air. One headshot I dealth landed the enemy on his head, with one of his legs sticking straight into the air. A few quirks aside, I like it, its enjoyable and breaths new life into counter-strike source.
Review & Submission by Milkman
Physics models: Valve
Conversion: Angsted
Basically this changes the physics of the terrorist and ct ragdoll to act exactly as the c-strike hostage/hl2 rebel and combine ragdoll. I just extracted the .phy file from the hostage model, renamed it to it's corresponding "urban" and "terror" filenames and it worked. I didn't really like the way that the cstrike ragdolls always seemed to fall in slow motion so I decided this might be a good alternative. For those of you who would like to see the result for yourself, just extract the file to your cstrike directory. To remove it, go to your cstrike/model/player directory and remove the two .phy files.
Diejenigen die damals die aztec demo so schön fanden sollte es sich aufjedenfall mal angucken
Ist auch sehr klein :)