Silverlan
02. September 2005, 16:41
Immer wenn ich meine map starten will, erscheint folgende Meldung:
http://img367.imageshack.us/img367/7792/014rl.jpg
Ich habe keine Ahnung, durch was er ausgelöst wird. Mein Compile Log enthält eigentlich keine Fehler:
** Executing...
** Command: "c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\counter-strike source\cstrike\materials
Loading C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.prt...don e (0)
Creating default cubemaps for env_cubemap using skybox hav...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (66737 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (105101 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: "c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
reading c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.prt
196 portalclusters
647 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 220 visible clusters (0.00%)
Total clusters visible: 28982
Average clusters visible: 147
Building PAS...
Average clusters audible: 196
visdatasize:11435 compressed from 12544
writing c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
19 seconds elapsed
** Executing...
** Command: "c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
937 faces
490727 square feet [70664816.00 square inches]
2 displacements
2411 square feet [347201.63 square inches]
937 patches before subdivision
13959 patches after subdivision
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 409256, max 215
transfer lists: 3.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1099, 2595, 8703)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(50, 147, 2092)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(15, 23, 686)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(6, 6, 208)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2, 2, 67)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 1, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(0, 0, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0460 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 109/8192 1308/98304 ( 1.3%)
brushsides 740/65536 5920/524288 ( 1.1%)
planes 780/65536 15600/1310720 ( 1.2%)
vertexes 1569/65536 18828/786432 ( 2.4%)
nodes 580/65536 18560/2097152 ( 0.9%)
texinfos 173/12288 12456/884736 ( 1.4%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 12880/0 12880/0 ( 0.0%)
faces 937/65536 52472/3670016 ( 1.4%)
origfaces 396/65536 22176/3670016 ( 0.6%)
leaves 618/65536 34608/3670016 ( 0.9%)
leaffaces 1101/65536 2202/131072 ( 1.7%)
leafbrushes 279/65536 558/131072 ( 0.4%)
surfedges 5822/512000 23288/2048000 ( 1.1%)
edges 3346/256000 13384/1024000 ( 1.3%)
worldlights 6/8192 528/720896 ( 0.1%)
waterstrips 50/32768 500/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 702/65536 1404/131072 ( 1.1%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1669644/0 ( 0.0%)
visdata [variable] 11435/16777216 ( 0.1%)
entdata [variable] 28489/393216 ( 7.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/712 ( 0.1%)
pakfile [variable] 54336/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 66737/4194304 ( 1.6%)
==== Total Win32 BSP file data space used: 2074315 bytes ====
Linux Specific Data:
physicssurface [variable] 105101/6291456 ( 1.7%)
==== Total Linux BSP file data space used: 2112679 bytes ====
Total triangle count: 2353
Writing c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
52 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp" "c:\programme\valve\steam\steamapps\Steambenutzerna me\counter-strike source\cstrike\maps\Test.bsp"
Der einzige Fehler ist "Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring..." aber an dem kann es nicht liegen. Weiß jemand, was ich tun kann, damit die Meldung nicht mehr erscheint?
http://img367.imageshack.us/img367/7792/014rl.jpg
Ich habe keine Ahnung, durch was er ausgelöst wird. Mein Compile Log enthält eigentlich keine Fehler:
** Executing...
** Command: "c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\counter-strike source\cstrike\materials
Loading C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.prt...don e (0)
Creating default cubemaps for env_cubemap using skybox hav...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (66737 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (105101 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: "c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
reading c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.prt
196 portalclusters
647 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 220 visible clusters (0.00%)
Total clusters visible: 28982
Average clusters visible: 147
Building PAS...
Average clusters audible: 196
visdatasize:11435 compressed from 12544
writing c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
19 seconds elapsed
** Executing...
** Command: "c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
937 faces
490727 square feet [70664816.00 square inches]
2 displacements
2411 square feet [347201.63 square inches]
937 patches before subdivision
13959 patches after subdivision
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 409256, max 215
transfer lists: 3.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1099, 2595, 8703)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(50, 147, 2092)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(15, 23, 686)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(6, 6, 208)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2, 2, 67)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 1, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(0, 0, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0460 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 109/8192 1308/98304 ( 1.3%)
brushsides 740/65536 5920/524288 ( 1.1%)
planes 780/65536 15600/1310720 ( 1.2%)
vertexes 1569/65536 18828/786432 ( 2.4%)
nodes 580/65536 18560/2097152 ( 0.9%)
texinfos 173/12288 12456/884736 ( 1.4%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 12880/0 12880/0 ( 0.0%)
faces 937/65536 52472/3670016 ( 1.4%)
origfaces 396/65536 22176/3670016 ( 0.6%)
leaves 618/65536 34608/3670016 ( 0.9%)
leaffaces 1101/65536 2202/131072 ( 1.7%)
leafbrushes 279/65536 558/131072 ( 0.4%)
surfedges 5822/512000 23288/2048000 ( 1.1%)
edges 3346/256000 13384/1024000 ( 1.3%)
worldlights 6/8192 528/720896 ( 0.1%)
waterstrips 50/32768 500/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 702/65536 1404/131072 ( 1.1%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1669644/0 ( 0.0%)
visdata [variable] 11435/16777216 ( 0.1%)
entdata [variable] 28489/393216 ( 7.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/712 ( 0.1%)
pakfile [variable] 54336/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 66737/4194304 ( 1.6%)
==== Total Win32 BSP file data space used: 2074315 bytes ====
Linux Specific Data:
physicssurface [variable] 105101/6291456 ( 1.7%)
==== Total Linux BSP file data space used: 2112679 bytes ====
Total triangle count: 2353
Writing c:\programme\valve\steam\steamapps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp
52 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\Steambenutzerna me\sourcesdk_content\cstrike\mapsrc\Test.bsp" "c:\programme\valve\steam\steamapps\Steambenutzerna me\counter-strike source\cstrike\maps\Test.bsp"
Der einzige Fehler ist "Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring..." aber an dem kann es nicht liegen. Weiß jemand, was ich tun kann, damit die Meldung nicht mehr erscheint?