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Schaeksbier
02. September 2005, 13:56
also ich hab erstmal bei cs konstant 100 fps auf den maps... aber wenn ich nen gegner aufm screen hab dann sinken die so auf 60-70 aber ich hab keine ahnung warum weil ja sonst immer 100 sind.. config und system folgen

_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "10.000000"
cl_allowdownload "1"
cl_allowupload "0"
cl_bob "0"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "skull"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "999"
cl_updaterate "30"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 255 255"
console "1.000000"
crosshair "1.000000"
fastsprites "3"
fps_max "101.0"
fps_modem "0.0"
gamma "10"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0.1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "Schaeksbier"
net_graph "3"
net_graphpos "1"
net_scale "5"
net_graphwidth "250"
rate "20000"
r_bmodelhighfrac "5.0"
r_detailtextures "1"
s_a3d "0"
s_automax_distance "800.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.80000"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "1.990000"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg

cpu: intel 2.5ghz
ram: 512 ddr
graka: ati 9800pro

ich hab schon ne menge getestet u.a. auch standardgrafikeinstellungen unter open gl zu verändern.. immo sehn die so aus:

af: application preference
aa: auch
texture preference: high performance
mipmap detail level: high performance
v-sync: always off
z buffer depth: normal

thx schonmal für die hilfe :)

€: ahja grakatreiber is von omegadrivers.net muss nachschauen welche version.. bin grad nich zu hause ^^

Thomas H.
02. September 2005, 15:45
mach mal aa usw. aus bzw. niedriger

Schaeksbier
02. September 2005, 17:35
wievielfache aa is denn standard bei cs bzw sollte ne 9800 pro nich nen bissel aa schaffen?