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DMA-MOD TEAM
11. Mai 2005, 18:57
Ok, we have decided to release the brand new BETA now....

Feel free to test it and have fun playing the MOD....

Known BUGS at the Moment:

1. When you are in spectate the Weapons will show up (fixed in next Version)

2. The Model Bones are not fully optimmized (fixed in next Version)

3. Map-Voting.. NO VGUI now, so useless to use it now (fixed hopefully in next Version)

Wishes for next release :

1. Hopefully get the "right" LJ workin
2. Map-Votings workin how they should with VGUI for the Clients...
3. Fixed all known Bux of the actuall Version...

If you have found a BUG or anything you want to tell us, pls use the Sub-Forums to do this...

INSTALL-NOTES: When you have downloaded the Archive, extract it to your vavle/steam/steamapps/SourceMOD Folder..... When you have done correct the MOD will appear in the 3rd Part Games... And you are ready to run

DOWNLOAD: http://www.steam-games.de/dma/downloads/DM-Alternative_Beta_1.0.1.1.rar


CHANGELOG-------------------------------------------------------------------

29/03/05
--------

ADDED Server-Variables to customize the Spawn-Weapons (ON-OFF)
ADDED Server-Variables to customize the Max Ammo of the Weapons (Max-Value)
ADDED (Support) for Server-Variables to customize Weapon Damage (NOTE: There are still the Weapon-Defines in the Script Folder which you must use!)
CHANGED Some Speed Variables on Server.... So the Min-Max values are more customized

02/04/05
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ADDED NEW Client-Variable -> cl_autoweaponswitch / default 0 if turned to 1 it will switch Weapons auto... depends on there weight

03/04/05
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ADDED Function to turn on/off the LaserDot of the RPG like in HL1, on +attack2

07/04/05
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ADDED Zooming Function for the 357(Magnum).

17/04/05
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ADDED Spectate... Made a simple Spectate workin for DeathMatch.... But still working on it
to get various Spec-Views

24/04/05
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ADDED The SecondaryAttack to the Pistol, now its Automatic Shot

04/05/05
--------
ADDED Made all Models from Singel-Player Mode ready to work with the HL2DM Code. So u can use it in Game
CHANGED Some Jumping related variables.... going straight to LongJump

05/05/05
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ADDED Map-Voting-System, but NO VGUI at the Moment! Will come later...


TODO
----
ADD GAUSS!!!!!!!!!!!!!!
ADD LongJump ( The "right")
ADD Some other Game-Mod Status
ADD MORE Weapon Definitions to customize them!
ADD User-defined Colored HUD
CHANGE Some of the Original for more customization
CHANGE The option to change the default_fov
CHANGE Spectate and all of its Modes

And many many MORE!!!

-Insane-

lordhelmchen
16. Mai 2005, 00:49
I LOVE YOU

Kamikaze_inaktiv
16. Mai 2005, 09:59
was isn das fürn mod?

lordhelmchen
17. Mai 2005, 22:09
habe festgestellt,doch ein scheiss mod :(
genau so wie der normale,nur noch schlechtere maps

Th€ 1337 1
17. Mai 2005, 22:23
Original geschrieben von DMA-MOD TEAM


2. The Model Bones are not fully optimmized (fixed in next Version)




lol wieso nehmen die nicht einfach die von cs:s oder wenigstens das grundgerüst von cs:s oder der hl² models

mann mann typisch valve :rolleyes:

DMA-MOD TEAM
17. Mai 2005, 22:54
Original geschrieben von cheaterumnieter
habe festgestellt,doch ein scheiss mod :(
genau so wie der normale,nur noch schlechtere maps

1. wie wäre es denn mal wenn du einfach andere maps anmachst? sind eh nur test maps dabei

2. ist dieser mod eben nicht wie das normale dm (siehe channel log )
diese modifikation ist für jeden admin frei einstellbar was spwan waffen waffen stärke und alles angeht aber das wüssstest du wenn du den channel.log gelesen hättest :D

3. die hl1 futures sind auch ned normal in hl²

4. in der beta 1.0.2.0 wird es weiter neuerungen geben und auch einige sachen wurden gefixt weiter möchte ich nicht darauf eingehen da sie noch nicht zum DL bereit steht

lordhelmchen
18. Mai 2005, 16:04
wie denn andere maps draufmachen?

egal,ich werde bei einer weiter fortgeschrittenen beta nochmal nachgucken,hat potenzial

DMA-MOD TEAM
18. Mai 2005, 23:03
ganz einfach in den dma ordner unter maps die normalen hl2 maps rein und los gehts.

die neute beta komt auch mit 1-2 neuen maps daher

lordhelmchen
19. Mai 2005, 20:28
ich habe eine bitte:macht das spiel ein wenig schneller und ein paar trickjumps könnten auch rein,a la gausskanonen jump :D

DMA-MOD TEAM
27. Mai 2005, 22:41
Hi there....

Just wanted to let ya know that we are still alive and the MOD is still in work...

We have 2 good News and 1 bad....

The good News first....

We have the old LongJump(DuckJump) back in the MOD

The 2nd good News is that hopefully this weekend will come the new relase with not so many new features, but some fixes and votemap is running.

And the bad News... There are still no Servers outta there
I hope this will change after this release and the MOD will bring us all loads of fun... The Linux-Version of the MOD is still in work and hopefully available in the next release....

In the meanwhile check out for stuff here, maybe want to give me some little wishes and of course have a watch on this Board for the new release....

Kamikaze_inaktiv
29. Mai 2005, 14:29
naja diese mod is eben nich bekannt. ihr müsste eben neue sachen miteinbauen, damit ihr die spieler begeistert. ich hab die mod schon getestet und ich denk mal, dass sie für lan eher geeignet ist

DMA-MOD TEAM
29. Mai 2005, 15:22
OK, next round of DM-A is running....

DeathMatch-AlterNatiVe BETA v1.0.2.0

This is the new Release and hopefully not the last

Had to do some *private* stuff last time so thats why the release took so long.
Hope you all enjoy it and have playing....

Like always, for any suggestions and BUG-Reports pls use the Sub-Forum for it

NEW FEATURES:
LJ is workin
We have a RoundTimer now, we need it for some Game-Modes in the Future
Votes are workin now (votemap, votenextmap)
Spectate is workin now 100%
TeamPlay workin now 100% includes a Team-Selection Menu
Changed some Maps within the DM-A PAckage *read the Note for it

CHANGELOG:
Added Final Code for the Voting-System and reworked it
Added A little RoundTimer like the known Timeleft
Added Final Spectate Code and reworked the old
Made some changes on the Code for TeamPLay (Spectate related most)
Added the old good LongJump(DuckJump)
Fixed the reload BUG of the Crossbow..
NOTE: Its not really a BUG, it seems like valve just never expected someone will change the Clipsize of it?! *lol*
Added a Team-Selection Menu when TeamPLay is running
Changed some Code on the Spectate-GUI Now u see Team-Scores if TP is running
Changed the Maps coming with the DM-A Package *pls read the Note
Changed the Background-Picture (will not be the last )
Changed the speed of the Automatic-Shot Mode from the Pistol
Changed the Weapon-Reload Time, dont depends anymore on SequenceTime
Added missing Sprites and Materials from the Map Frenzy
Added New UserCommands in the Key-Bindings-Options for spectate and Console
Changed Fraglimit now its 50 standard
NOTE: if a evil Admin forget to set it in the serverconfig



alle infos gibts auf www.steam-games.de/dma

viel spass