Askeroth
18. April 2013, 17:26
Hey Ingame Community.
Da ich mein Problem damals mit den Mapchange in den griff bekommen habe, habe ich nun ein neues Problem und zwar handelt es sich diesmal um GOTV
Und zwar jedes mal wenn ich per GOTV eine Demo auf nimm und sie danach mit rcon tv_stoprecording beende hängt sich der Server auf.
An was kann das liegen? An GOTV selber oder dem Server?
GOTV Config:
tv_allow_camera_man 0
// <0|1> – Auto director allows spectators to become camera man
tv_allow_static_shots 0
// <0|1> – Auto director uses fixed level cameras for shots
tv_autorecord 0
// <0|1> – Automatically records all games as GOTV demos. Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
tv_autoretry 1
// <0|1> – Relay proxies retry connection after network timeout
tv_chatgroupsize 0
// <n> – Set the default chat group size. Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with “tv_chatgroupsize 0? and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth.
tv_chattimelimit 90
// <seconds> – Limits spectators to chat only every n seconds
tv_clients
// – Shows list of connected GOTV clients.
tv_debug 0
// <0|1> – GOTV debug info.
tv_delay 90
// <seconds> – GOTV broadcast delay in seconds
tv_delaymapchange 1
// <0|1> – Delays map change until broadcast is complete
tv_deltacache 00
// <0|1> – Enable delta entity bit stream cache. If enabled on relay proxies it reduces CPU load by caching outgoing entity data.
tv_dispatchmode 1
// <0|1|2> – Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
// <0|1> – Activates GOTV on server.
tv_maxclients 3
// <n> – Maximum client number on GOTV server.
tv_maxrate 3500
// <n> – Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_name "XXXXXX"
// <name> – GOTV host name. Sets GOTV name as it appears in server browser and scoreboard.
tv_nochat 0
// <0|1> – Don’t receive chat messages from other GOTV spectators
tv_overridemaster 0
// <0|1> – Overrides the GOTV master root address. Overrides the master IP broadcast to spectators with a local IP.
tv_password ""
// <password> – GOTV password for all clients
tv_relayvoice 0
// <0|1> – Relay voice data: 0=off, 1=on. If enabled, allow player voice chat if broadcasted.
tv_retry 1
// – Reconnects the GOTV relay proxy.
tv_snapshotrate 0
// <n> – Snapshots broadcasted per second
tv_timeout 60
// <seconds> – GOTV connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
tv_enable 1 steht in der server.cfg und die Befehle werden dann per exec gotv.cfg aufgerufen.
Dann meine Frage zu den Demos selber. Wieso werden die bei mir 160 MB Groß (5on5 mit einem Ergebnis von 16:13) und die was man bei HLTV etc. runter laden kann (Copenhagen Games, EMS etc.) sind nur rund 20-30 mb groß?
Würd mich über Hilfe/Antwort freuen
LG Askeroth
PS: GOTV wird nur verwendet für Demos.
Da ich mein Problem damals mit den Mapchange in den griff bekommen habe, habe ich nun ein neues Problem und zwar handelt es sich diesmal um GOTV
Und zwar jedes mal wenn ich per GOTV eine Demo auf nimm und sie danach mit rcon tv_stoprecording beende hängt sich der Server auf.
An was kann das liegen? An GOTV selber oder dem Server?
GOTV Config:
tv_allow_camera_man 0
// <0|1> – Auto director allows spectators to become camera man
tv_allow_static_shots 0
// <0|1> – Auto director uses fixed level cameras for shots
tv_autorecord 0
// <0|1> – Automatically records all games as GOTV demos. Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
tv_autoretry 1
// <0|1> – Relay proxies retry connection after network timeout
tv_chatgroupsize 0
// <n> – Set the default chat group size. Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with “tv_chatgroupsize 0? and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth.
tv_chattimelimit 90
// <seconds> – Limits spectators to chat only every n seconds
tv_clients
// – Shows list of connected GOTV clients.
tv_debug 0
// <0|1> – GOTV debug info.
tv_delay 90
// <seconds> – GOTV broadcast delay in seconds
tv_delaymapchange 1
// <0|1> – Delays map change until broadcast is complete
tv_deltacache 00
// <0|1> – Enable delta entity bit stream cache. If enabled on relay proxies it reduces CPU load by caching outgoing entity data.
tv_dispatchmode 1
// <0|1|2> – Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
// <0|1> – Activates GOTV on server.
tv_maxclients 3
// <n> – Maximum client number on GOTV server.
tv_maxrate 3500
// <n> – Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_name "XXXXXX"
// <name> – GOTV host name. Sets GOTV name as it appears in server browser and scoreboard.
tv_nochat 0
// <0|1> – Don’t receive chat messages from other GOTV spectators
tv_overridemaster 0
// <0|1> – Overrides the GOTV master root address. Overrides the master IP broadcast to spectators with a local IP.
tv_password ""
// <password> – GOTV password for all clients
tv_relayvoice 0
// <0|1> – Relay voice data: 0=off, 1=on. If enabled, allow player voice chat if broadcasted.
tv_retry 1
// – Reconnects the GOTV relay proxy.
tv_snapshotrate 0
// <n> – Snapshots broadcasted per second
tv_timeout 60
// <seconds> – GOTV connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
tv_enable 1 steht in der server.cfg und die Befehle werden dann per exec gotv.cfg aufgerufen.
Dann meine Frage zu den Demos selber. Wieso werden die bei mir 160 MB Groß (5on5 mit einem Ergebnis von 16:13) und die was man bei HLTV etc. runter laden kann (Copenhagen Games, EMS etc.) sind nur rund 20-30 mb groß?
Würd mich über Hilfe/Antwort freuen
LG Askeroth
PS: GOTV wird nur verwendet für Demos.