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7l1ppY
15. Oktober 2009, 18:01
Hi

mein problem, hab auf meinen server anticamp installiert, läuft auch soweit ganz gut, nur der Piepston & Ring beim camper mag bei mir i-wie nich :( Die chatnachricht geht.

weis jemand woran dass liegt ??

// ************************************************** ****************************************
// Schubaal's AntiCamp Config
// v1.1 - compatible with AntiCamp v2.2.6+
//
// Edit all AntiCamp settings in this file!
//
// DO NOT EDIT THIS LINE!
anticamp_cfg "1.1"
// ************************************************** ****************************************

//************************************************** ************
// Message Sound
//***************
// This sound will be emitted from camper with the camp message
//
// Default ""
//
detect_sound ""

//************************************************** ************
// Beacon Sound
//**************
// This sound will be emitted from camper with the beacon effect
// Leave blank to disable this option
//
// Default "schu/beacon.wav"
//
beacon_sound "schu/beacon.wav"
//--------------------------------------------------------------
// Beacon Type
//-------------
// Two types of beacons are supported:
// 0 = Mani Admin sparks
// 1 = ES_Tools est_effect 10 (like ma_beacon, expanding ring)
// 2 = both!
//
// Default = 1
//
anticamp_beacon_type "1"
//--------------------------------------------------------------
// ES_Tools Beacon Color
//-----------------------
// Uses HEX values to set color (0 min, 255 max)
//
// green + blue = cyan (0 255 255)
// red + blue = magenta (255 0 255)
// red + green = yellow (255 255 0)
//
// Default R G B
// 255 0 0 (red)
// 0 0 255 (blue)
//
//------------------
// Terrorist Beacon
//------------------
anticamp_beacon_red "255"
anticamp_beacon_green "0"
anticamp_beacon_blue "0"
//--------------------------
// Counter-Terrorist Beacon
//--------------------------
anticamp_beacon2_red "0"
anticamp_beacon2_green "0"
anticamp_beacon2_blue "255"
//--------------------------------------------------------------
// ES_Tools Beacon Size
//----------------------
// Sets the beacon radius. Don't set this too high or low.
//
// Default = 800 (~32ft)
// 100 ~ 1.22m ~ 4ft
//
anticamp_beacon_size "800"

//************************************************** ************
// Slap Mode
//***********
// Sets whether to physically move a player who is slapped by
// the script.
// 0 = No player movement
// 1 = Player moves when slapped
//
// Default "0"
//
slap_mode "1"

//************************************************** ************
// Minimum Health
//****************
// Players at or under minimum health won't be punished.
//
// Default "10"
//
min_health "10"

//************************************************** ************
// Money Drain
//*************
// Amount of cash taken every time a player is punished.
//
// Default "0"
//
takecash "0"

//************************************************** ************
// Health Drain
//**************
// Amount of health taken every time a player is punished.
// WARNING: If this is set too high it can cause players to die at
// the end of a map. This can negatively affect stats in some
// stat recording addons.
//
// Default "0"
//
health_slap "0"

//************************************************** ************
// Last Man Standing
//*******************
// If this is enabled, the last person alive on each team will
// not be punished for camping. This is useful if you have
// generally active admins who can watch to make sure this
// isn't being abused by players who simply camp all round
// and hope to reap a late advantage or delay the game.
//
// Default "0" - still punish the last person
// alive on each team
// 1 - do not punish the last person
// alive on each team
//
anticamp_lastman "0"

//************************************************** ************
// Camp Timers
//*************
// Set the times that each punishment should be triggered
// after the camptime has passed. Do not use floats!
// To disable set to -1
//
// Default varies
//
slap "-1" // Default "-1"
cash "-1" // Default "-1"
blind "-1" // Default "-1"
strip "-1" // Default "-1"
beacon "4" // Default "4"
message "0" // Default "0"


//************************************************** ************
// Allow Camps
//*************
//
//------------------------------------------------
// CT Camp
//---------
// Define camp permission for CT on desired maps.
// Default ""
//
allow_ct_camp ""
//------------------------------------------------
// T Camp
//--------
// Define camp permission for T on desired maps.
// Default ""
//
allow_t_camp ""

//************************************************** ************
// Player Exclusion
//******************
// Exclude a player type from camp punishment.
// 0 = nothing, 1 = humans, 2 = bots
//
// Default "0"
//
exclude "0"

//************************************************** ************
// Camp Time
//***********
// Set this value to change the base camp time before punishment
// timers start.
// Do not use floats!
//
// Default "8"
//
camptime "8"

//************************************************** ************
// Camp Radius
//*************
// Set the radius the player has to move in order to be
// considered not camping.
//
// Default "100" 64 = 1.2m = 4ft
//
campradius "100"

//************************************************** ************
// Start Delay
//*************
// Delays activation of AntiCamp on round start (time in seconds)
// 0 = no delay
//
// Default "0"
//
start_timer "0"

//************************************************** ************
// Loop Timer
//************
// Sets how often punishment occurs.
// 0 = every 2 seconds
// 1 = every second
// other values will default to 2 seconds
//
// Default "0"
//
loop_timer "0"

//************************************************** ************
// Exclude Weapons
//*****************
// Exclude weapons from causing camping punishments:
// by default this is set for gungame servers (glock,
// scout,hegrenade,knife) enter weapon names separated
// by commas, but NO SPACES.
//
// The following is a complete list of weapons:
// ************************************************** ******
// _Pistols:
// glock usp p228 deagle
// fiveseven elite
//
// _Shotguns:
// m3 xm1014
//
// _Sub Machine Guns:
// tmp mac10 mp5navy ump45
// p90
//
// _Rifles:
// galil famas ak47 scout
// m4a1 sg550 g3sg1 awp
// sg552 aug
//
// _Machine Gun:
// m249
//
// _Other:
// hegrenade knife
//
exclude_weapons "glock,scout,hegrenade,knife"

//************************************************** ************
// Camp Notification
//*******************
// Still notify players when someone is camping, even if
// they have an excluded weapon?
// 0 = do not send the camp message
// 1 = send the camp message (but do not slap,
// beacon, or otherwise punish the player)
//
// This setting only changes if campers with excluded
// weapons will be announced to the server
//
// Setting "message" to "-1" overrides this setting
//
// Default "0"
//
excluded_send_message "0"

//************************************************** ************