Anmelden

Archiv verlassen und diese Seite im Standarddesign anzeigen : Nicht existierender Bug?! o.O



Pretandor
10. Juli 2009, 14:41
Halli Hallo ^^
Ich habe heute an meiner map weitergemappt , und als ich eine Badewanne einfügte , erscheinte plötzlich ein bug , den man aber nur im spiel sehen kann =/

Compile Log:

Can't find surfaceprop stone for material /REFLECTIVE_MARBLE01, using default
material "poporoom/corde" not found
Material not found!: POPOROOM/CORDE
material "poporoom/metal_tube" not found
Material not found!: POPOROOM/METAL_TUBE
material "poporoom/metal_rouille" not found
Material not found!: POPOROOM/METAL_ROUILLE
material "de_dolls/pink" not found
Material not found!: DE_DOLLS/PINK
material "de_dolls/pony2" not found
Material not found!: DE_DOLLS/PONY2
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...Brush 18944: WARNING, microbrush
2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...Brush 18944: WARNING, microbrush
2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
error: material CS_HAVANA/WHITE doesn't have a $bottommaterial
done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (217695 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 883 texinfos to 594
Reduced 49 texdatas to 38 (1128 bytes to 791)
Writing C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59.bsp
7 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59.bsp
reading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59.prt
1789 portalclusters
6235 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (20)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 181738 visible clusters (0.00%)
Total clusters visible: 2570099
Average clusters visible: 1436
Building PAS...
Average clusters audible: 1783
visdatasize:789102 compressed from 801472
writing c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59.bsp
22 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59.bsp
4529 faces
2 degenerate faces
879833 square feet [126695952.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4527 patches before subdivision
48021 patches after subdivision
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (63)
transfers 5050993, max 1073
transfer lists: 38.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(680709, 440450, 302087)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(136561, 66166, 35161)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(32211, 12497, 5566)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(10503, 3935, 1841)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3996, 1503, 740)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1943, 791, 417)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1046, 450, 244)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(656, 300, 167)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(430, 202, 113)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(307, 149, 84)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(220, 108, 61)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(167, 83, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(125, 62, 35)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(98, 49, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(75, 37, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(60, 30, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(46, 23, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(38, 19, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #19 added RGB(30, 15, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(24, 12, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(19, 10, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(16, 8, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #23 added RGB(13, 6, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #24 added RGB(11, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #25 added RGB(9, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #26 added RGB(7, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #27 added RGB(6, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #28 added RGB(5, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #29 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #30 added RGB(3, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #31 added RGB(3, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #32 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #33 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #34 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #35 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #36 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #37 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.1016 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 563/8192 6756/98304 ( 6.9%)
brushsides 4506/65536 36048/524288 ( 6.9%)
planes 4686/65536 93720/1310720 ( 7.2%)
vertexes 9532/65536 114384/786432 (14.5%)
nodes 3037/65536 97184/2097152 ( 4.6%)
texinfos 594/12288 42768/884736 ( 4.8%)
texdata 38/2048 1216/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4529/65536 253624/3670016 ( 6.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2134/65536 119504/3670016 ( 3.3%)
leaves 3045/65536 97440/2097152 ( 4.6%)
leaffaces 5743/65536 11486/131072 ( 8.8%)
leafbrushes 1989/65536 3978/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 30832/512000 123328/2048000 ( 6.0%)
edges 17326/256000 69304/1024000 ( 6.8%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 414/32768 4140/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7422/65536 14844/131072 (11.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1468140/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 789102/16777216 ( 4.7%)
entdata [variable] 8390/393216 ( 2.1%)
LDR leaf ambient 3045/65536 73080/1572864 ( 4.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1896 ( 0.1%)
pakfile [variable] 21259/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 217695/4194304 ( 5.2%)
==== Total Win32 BSP file data space used: 3669768 bytes ====

Total triangle count: 13198
Writing c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59.bsp
1 minute, 29 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_cats59.bsp" "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike\maps\de_cats59.bsp"




Screenshot Hammer Editor:
http://img36.imageshack.us/img36/7889/bug1i.jpg

Screenshot Counterstrike:Source
http://img193.imageshack.us/img193/3230/bug2a.jpg

Hoffe ihr habt eine Idee :cry:
LG
Pretandor

Rambob
10. Juli 2009, 15:40
Oje, jede menge Probleme hast du da.
Am besten guckst du dir das selbst im Log-analyzer an...

http://flow.computer-dc.de/analyzer.php

Ich hab leider nicht genügend Zeit, um dir die genauen Probleme zu beschreiben bzw. hier zu posten. Freundin kommt in... OH FUCK IN 1:30 MUSS ICH LOS UND ICH HAB NOCH NET N BISSEL AUFGERÄUMT!!!!

sry hf gl, bis später evtl falls du die fehler nich beheben kannst.

Mfg Rambob

Pretandor
10. Juli 2009, 18:18
vielen dank =)
Hat mir wie immer weitergeholfen :D
Danke das du zeit für mich gefunden hast ^.^
LG
Pretandor