Anmelden

Archiv verlassen und diese Seite im Standarddesign anzeigen : Map nach bau eines Käfigs teilweise dunkel



Pretandor
05. Juli 2009, 19:58
Hallo =)
Ich habe folgendes Problem bei meiner map:
Seit dem ich einen Käfig (links unten im Bild) gebaut habe, ist
es an manchen stellen der map ganz dunkel,
Was kann ich dagegen tun?
Muss ich den Käfig löschen? =(( War total viel arbeit :(

Hier die screenies und der Compile log , denn beim compilen überspringt er merkwürdigerweise "Portal Flow"

Compile Log:

** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.vmf
Can't find surfaceprop stone for material /REFLECTIVE_MARBLE01, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (135246 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 533 texinfos to 383
Reduced 25 texdatas to 22 (584 bytes to 449)
Writing C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
reading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.prt
1153 portalclusters
3961 numportals
Leaf 89 (portal 584) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.

** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
No vis information, direct lighting only.
3437 faces
5 degenerate faces
191092 square feet [27517304.00 square inches]
6 displacements
1045 square feet [150597.03 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 353/8192 4236/98304 ( 4.3%)
brushsides 2467/65536 19736/524288 ( 3.8%)
planes 2052/65536 41040/1310720 ( 3.1%)
vertexes 7086/65536 85032/786432 (10.8%)
nodes 2016/65536 64512/2097152 ( 3.1%)
texinfos 383/12288 27576/884736 ( 3.1%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 1320/0 1320/0 ( 0.0%)
faces 3437/65536 192472/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1314/65536 73584/3670016 ( 2.0%)
leaves 2018/65536 64576/2097152 ( 3.1%)
leaffaces 3982/65536 7964/131072 ( 6.1%)
leafbrushes 1216/65536 2432/131072 ( 1.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 23428/512000 93712/2048000 ( 4.6%)
edges 13012/256000 52048/1024000 ( 5.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 528/32768 5280/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9993/65536 19986/131072 (15.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 507384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2359/393216 ( 0.6%)
LDR leaf ambient 2018/65536 48432/1572864 ( 3.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1586 ( 0.1%)
pakfile [variable] 20714/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 135246/4194304 ( 3.2%)
==== Total Win32 BSP file data space used: 1482899 bytes ====

Total triangle count: 11252
Writing c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp" "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike\maps\de_ratsfabian37.bsp"


Screenie von der Map und den dunklen stellen:

http://img7.imageshack.us/img7/5901/buggyo.jpg

Screenie von der console:
http://img38.imageshack.us/img38/6451/buggy2q.jpg


Hoffe ihr könnt mir helfen =(
LG
Pretandor

Rambob
06. Juli 2009, 16:12
Ich würde die Map erstmal so speichern, dann eine andere Version ohne den Käfig erstellen und compilen. Je nachdem weißt du dann sicher, ob es am Käfig liegt oder nicht. Bisher bin ich nämlich ratlos.

Pretandor
06. Juli 2009, 16:27
hab ich gemacht liegt 100% am käfig =((
Kann es sein dass es so ist , weil sich die brushes vom käfig so häufig kreuzen?

Pretandor
06. Juli 2009, 22:45
ja lag daran , dass sich so viele brushes kreuzten läuft alles wieder thx rambob ^,^