Pretandor
05. Juli 2009, 19:58
Hallo =)
Ich habe folgendes Problem bei meiner map:
Seit dem ich einen Käfig (links unten im Bild) gebaut habe, ist
es an manchen stellen der map ganz dunkel,
Was kann ich dagegen tun?
Muss ich den Käfig löschen? =(( War total viel arbeit :(
Hier die screenies und der Compile log , denn beim compilen überspringt er merkwürdigerweise "Portal Flow"
Compile Log:
** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.vmf
Can't find surfaceprop stone for material /REFLECTIVE_MARBLE01, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (135246 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 533 texinfos to 383
Reduced 25 texdatas to 22 (584 bytes to 449)
Writing C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
reading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.prt
1153 portalclusters
3961 numportals
Leaf 89 (portal 584) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
No vis information, direct lighting only.
3437 faces
5 degenerate faces
191092 square feet [27517304.00 square inches]
6 displacements
1045 square feet [150597.03 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 353/8192 4236/98304 ( 4.3%)
brushsides 2467/65536 19736/524288 ( 3.8%)
planes 2052/65536 41040/1310720 ( 3.1%)
vertexes 7086/65536 85032/786432 (10.8%)
nodes 2016/65536 64512/2097152 ( 3.1%)
texinfos 383/12288 27576/884736 ( 3.1%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 1320/0 1320/0 ( 0.0%)
faces 3437/65536 192472/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1314/65536 73584/3670016 ( 2.0%)
leaves 2018/65536 64576/2097152 ( 3.1%)
leaffaces 3982/65536 7964/131072 ( 6.1%)
leafbrushes 1216/65536 2432/131072 ( 1.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 23428/512000 93712/2048000 ( 4.6%)
edges 13012/256000 52048/1024000 ( 5.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 528/32768 5280/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9993/65536 19986/131072 (15.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 507384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2359/393216 ( 0.6%)
LDR leaf ambient 2018/65536 48432/1572864 ( 3.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1586 ( 0.1%)
pakfile [variable] 20714/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 135246/4194304 ( 3.2%)
==== Total Win32 BSP file data space used: 1482899 bytes ====
Total triangle count: 11252
Writing c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp" "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike\maps\de_ratsfabian37.bsp"
Screenie von der Map und den dunklen stellen:
http://img7.imageshack.us/img7/5901/buggyo.jpg
Screenie von der console:
http://img38.imageshack.us/img38/6451/buggy2q.jpg
Hoffe ihr könnt mir helfen =(
LG
Pretandor
Ich habe folgendes Problem bei meiner map:
Seit dem ich einen Käfig (links unten im Bild) gebaut habe, ist
es an manchen stellen der map ganz dunkel,
Was kann ich dagegen tun?
Muss ich den Käfig löschen? =(( War total viel arbeit :(
Hier die screenies und der Compile log , denn beim compilen überspringt er merkwürdigerweise "Portal Flow"
Compile Log:
** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.vmf
Can't find surfaceprop stone for material /REFLECTIVE_MARBLE01, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (135246 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 533 texinfos to 383
Reduced 25 texdatas to 22 (584 bytes to 449)
Writing C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
reading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.prt
1153 portalclusters
3961 numportals
Leaf 89 (portal 584) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "c:\program files\steam\steamapps\killa_rulez36\sourcesdk\bin\ ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
No vis information, direct lighting only.
3437 faces
5 degenerate faces
191092 square feet [27517304.00 square inches]
6 displacements
1045 square feet [150597.03 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 353/8192 4236/98304 ( 4.3%)
brushsides 2467/65536 19736/524288 ( 3.8%)
planes 2052/65536 41040/1310720 ( 3.1%)
vertexes 7086/65536 85032/786432 (10.8%)
nodes 2016/65536 64512/2097152 ( 3.1%)
texinfos 383/12288 27576/884736 ( 3.1%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 1320/0 1320/0 ( 0.0%)
faces 3437/65536 192472/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1314/65536 73584/3670016 ( 2.0%)
leaves 2018/65536 64576/2097152 ( 3.1%)
leaffaces 3982/65536 7964/131072 ( 6.1%)
leafbrushes 1216/65536 2432/131072 ( 1.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 23428/512000 93712/2048000 ( 4.6%)
edges 13012/256000 52048/1024000 ( 5.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 528/32768 5280/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9993/65536 19986/131072 (15.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 507384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2359/393216 ( 0.6%)
LDR leaf ambient 2018/65536 48432/1572864 ( 3.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1586 ( 0.1%)
pakfile [variable] 20714/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 135246/4194304 ( 3.2%)
==== Total Win32 BSP file data space used: 1482899 bytes ====
Total triangle count: 11252
Writing c:\program files\steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\killa_rulez36\sourcesdk_cont ent\cstrike\mapsrc\de_ratsfabian37.bsp" "c:\program files\steam\steamapps\killa_rulez36\counter-strike source\cstrike\maps\de_ratsfabian37.bsp"
Screenie von der Map und den dunklen stellen:
http://img7.imageshack.us/img7/5901/buggyo.jpg
Screenie von der console:
http://img38.imageshack.us/img38/6451/buggy2q.jpg
Hoffe ihr könnt mir helfen =(
LG
Pretandor