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IGELmitDEAGLE
22. Dezember 2006, 20:48
Könnt ihr euch das mal angucken ich will nur wissen ob mit meiner map alles ok ist

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...Brush 4918: WARNING, microbrush
Brush 4957: WARNING, microbrush
3Brush 5517: WARNING, microbrush
...4.Brush 5825: WARNING, microbrush
..Brush 5283: WARNING, microbrush
5Brush 5074: WARNING, microbrush
Brush 4983: WARNING, microbrush
...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...Brush 4918: WARNING, microbrush
Brush 4957: WARNING, microbrush
3Brush 5517: WARNING, microbrush
...4.Brush 5825: WARNING, microbrush
..Brush 5283: WARNING, microbrush
5Brush 5074: WARNING, microbrush
Brush 4983: WARNING, microbrush
...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (143746 bytes)
Error loading studio model ""!
Error! To use model "models/props_junk/cardboard_box003b_gib01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_junk/cardboard_box003b_gib01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 396 texinfos to 281
Reduced 49 texdatas to 47 (1173 bytes to 1082)
Writing D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.bsp
6 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" -fast "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.bsp
reading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.prt
675 portalclusters
2192 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
Optimized: 14529 visible clusters (0.00%)
Total clusters visible: 392451
Average clusters visible: 581
Building PAS...
Average clusters audible: 674
visdatasize:119216 compressed from 118800
writing d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.bsp
1 second elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.bsp
2047 faces
3 degenerate faces
513932 square feet [74006248.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2044 patches before subdivision
33448 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (36)
transfers 2921075, max 846
transfer lists: 22.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0447 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 431/8192 5172/98304 ( 5.3%)
brushsides 2931/65536 23448/524288 ( 4.5%)
planes 2076/65536 41520/1310720 ( 3.2%)
vertexes 4805/65536 57660/786432 ( 7.3%)
nodes 1286/65536 41152/2097152 ( 2.0%)
texinfos 281/12288 20232/884736 ( 2.3%)
texdata 47/2048 1504/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2047/65536 114632/3670016 ( 3.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1015/65536 56840/3670016 ( 1.5%)
leaves 1296/65536 41472/2097152 ( 2.0%)
leaffaces 2443/65536 4886/131072 ( 3.7%)
leafbrushes 917/65536 1834/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13872/512000 55488/2048000 ( 2.7%)
edges 7943/256000 31772/1024000 ( 3.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 188/32768 1880/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3015/65536 6030/131072 ( 4.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1166912/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 119216/16777216 ( 0.7%)
entdata [variable] 5821/393216 ( 1.5%)
LDR leaf ambient 1296/65536 31104/1572864 ( 2.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12890 ( 0.0%)
pakfile [variable] 20625/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 143746/4194304 ( 3.4%)
==== Total Win32 BSP file data space used: 1993396 bytes ====

Total triangle count: 5704
Writing d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.bsp
39 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_173261.bsp" "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike\maps\aim_173261.bsp"



Schon mal danke im vorraus


:confused: :duden: :confused:

Was mir nicht sehr gefällt ist das da


ProcessBlock_Thread: 0...1...2...Brush 4918: WARNING, microbrush
Brush 4957: WARNING, microbrush
3Brush 5517: WARNING, microbrush
...4.Brush 5825: WARNING, microbrush
..Brush 5283: WARNING, microbrush
5Brush 5074: WARNING, microbrush
Brush 4983: WARNING, microbrush
...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...Brush 4918: WARNING, microbrush
Brush 4957: WARNING, microbrush
3Brush 5517: WARNING, microbrush
...4.Brush 5825: WARNING, microbrush
..Brush 5283: WARNING, microbrush
5Brush 5074: WARNING, microbrush
Brush 4983: WARNING, microbrush

:mad2: :mad2: :mad2:

Haggis3
22. Dezember 2006, 21:03
ProcessBlock_Thread: 0...1...2...Brush 4918: WARNING, microbrush
Brush 4957: WARNING, microbrush
3Brush 5517: WARNING, microbrush
...4.Brush 5825: WARNING, microbrush
..Brush 5283: WARNING, microbrush
5Brush 5074: WARNING, microbrush
Brush 4983: WARNING, microbrush
...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...Brush 4918: WARNING, microbrush
Brush 4957: WARNING, microbrush
3Brush 5517: WARNING, microbrush
...4.Brush 5825: WARNING, microbrush
..Brush 5283: WARNING, microbrush
5Brush 5074: WARNING, microbrush
Brush 4983: WARNING, microbrush
...6...7...8...9...10 (0)


Da hast du irgendwo sehr keine Seiten an einen Brush.
Soweit ich weiß für das zum verschwinden von Seiten auf dem Brush



Error! To use model "models/props_junk/cardboard_box003b_gib01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_junk/cardboard_box003b_gib01.mdl"!


Da ist ein Objekt als prop_static obwohl es dies nicht sein darf.

Das ist erstmal alles das ich sehe vielleicht sehen andere ja mehr.

IGELmitDEAGLE
22. Dezember 2006, 21:08
danke jetzt muss ich nur noch wissen wo diese "sehr kleinen Seiten an einen Brush" sind. :D :D

naja aber trotzdem erstmal danke vieleicht haste recht und andere finden noch was:duden: :duden: :duden:


:D :lol: :) :angel:

boon117
22. Dezember 2006, 21:37
du siehst bei den warnungen die brushnummer.ich glaub unter "tools" ganz oben sollte sich die funktion "go to brush number" finden lassen.jedenfalls gibbets dass in der leiste irgendwo^^ such da mal nach und gib dann die nummer ein.der editor makiert den brush dann und springt auch dorthin

IGELmitDEAGLE
22. Dezember 2006, 21:53
vielen danke das wollte ich wissen thx für alles


:duden: :duden:
:mad2: :mad2:
:confused: :confused:
:D :D

IGELmitDEAGLE
24. Dezember 2006, 11:56
so ich hab jetzt alles verbessert was ich gefunden hab guckt euch das einfach mal an



** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...Brush 5335: WARNING, microbrush
5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...Brush 5335: WARNING, microbrush
5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (152533 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 570 texinfos to 316
Reduced 62 texdatas to 51 (1750 bytes to 1449)
Writing D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.bsp
6 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" -fast "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.bsp
reading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.prt
720 portalclusters
2365 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
Optimized: 17784 visible clusters (0.00%)
Total clusters visible: 450863
Average clusters visible: 626
Building PAS...
Average clusters audible: 719
visdatasize:134182 compressed from 138240
writing d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.bsp
1 second elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.bsp
2202 faces
3 degenerate faces
522060 square feet [75176776.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2199 patches before subdivision
34613 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (42)
transfers 3195711, max 907
transfer lists: 24.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0443 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 463/8192 5556/98304 ( 5.7%)
brushsides 3132/65536 25056/524288 ( 4.8%)
planes 2138/65536 42760/1310720 ( 3.3%)
vertexes 5147/65536 61764/786432 ( 7.9%)
nodes 1394/65536 44608/2097152 ( 2.1%)
texinfos 316/12288 22752/884736 ( 2.6%)
texdata 51/2048 1632/65536 ( 2.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2202/65536 123312/3670016 ( 3.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1104/65536 61824/3670016 ( 1.7%)
leaves 1404/65536 44928/2097152 ( 2.1%)
leaffaces 2619/65536 5238/131072 ( 4.0%)
leafbrushes 1081/65536 2162/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14945/512000 59780/2048000 ( 2.9%)
edges 8534/256000 34136/1024000 ( 3.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 196/32768 1960/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3078/65536 6156/131072 ( 4.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1210540/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 134182/16777216 ( 0.8%)
entdata [variable] 21761/393216 ( 5.5%)
LDR leaf ambient 1404/65536 33696/1572864 ( 2.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13268 ( 0.0%)
pakfile [variable] 23519/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 152533/4194304 ( 3.6%)
==== Total Win32 BSP file data space used: 2120321 bytes ====

Total triangle count: 6118
Writing d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.bsp
45 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\das_projekt.bsp" "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike\maps\das_projekt.bsp"

IGELmitDEAGLE
25. Dezember 2006, 10:44
hallo? ist hir noch jemand wenn ja dan guckt euch das bitte mal an

thx:D

Rambob
25. Dezember 2006, 12:16
zitat von http://www.flow.computer-dc.de/log-analyzer/analyzer.php

Compile Log Analyzer - Auswertung
Lines: 164

Gefunden: Insgesamt 3 Fehler, davon 2 unterschiedliche(r).
WARNING, microbrush

Gefunden in:
Zeile 12, Zeile 14
Problem:
Einer der Brushes ist kleiner als die kleinste, noch erlaubte Brushgröße. Diese Größe wird in den Compilern festgelegt, kann aber durch einen Befehl geändert werden ( VBSP: -micro #). Standard dabei ist 1.0.
Lösung:
Der Brush sollte verändert werden, das geht über die Brush Number ( View - Go to brush number [Strg+Shift+G]).

Error loading Studio Model

Gefunden in:
Zeile 35
Problem:
In der Map befindet sich ein Model-Entity ( ohne ein angegebenes Model.
Lösung:
Das Entity sollte entweder gelöscht werden, oder ein Model angegeben bekommen.

IGELmitDEAGLE
25. Dezember 2006, 13:16
danke so was hab ich schon mal gesucht:D

so ich hab ein leak in meiner map aber um das zu finden muss ich ja das machen

Nachdem festgestellt wurde, dass ein Leak vorhanden ist, kann man per Map > Load Pointfile seine Pointfile-Datei (*.pts / *.lin) laden. http://www.thewall.de/content/media/half-life_2/tutorials/leaks/pointfile.jpg
Sobald diese geladen wurde, erscheint eine rote Linie in den 2d/3d-Views. Dieser Linie muss man folgen, bis man auf die Stelle trifft, an der die Linie aus der Map rausgeht.

aber ich hab diese pointfile-Datei nicht:(

boon117
25. Dezember 2006, 14:58
sicher dass du n leak hast?konnte im log keines finden.ansonsten nomma compilen vlt wird die datei dann erstellt..ka^^

Rambob
25. Dezember 2006, 15:23
die leakdatei wird nur erstellt wenn du einen leak hast!

wenn du keinen leak hast, fehlt dir die datei, fertig

IGELmitDEAGLE
25. Dezember 2006, 16:46
sry ihr denkt jetzt das ich immer noch das von oben meine ich hab eine neue map hir sind die compile daten:


** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4636 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 25 texinfos to 10
Reduced 6 texdatas to 5 (164 bytes to 111)
Writing D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001.bsp
1 second elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001.bsp
reading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001.prt
LoadPortals: couldn't read d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001.prt


** Executing...
** Command: "d:\programme\steam\steamapps\typhoon55555\sourcesd k\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001.bsp
No vis information, direct lighting only.
405 faces
404594 square feet [58261672.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0135 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 11/8192 132/98304 ( 0.1%)
brushsides 66/65536 528/524288 ( 0.1%)
planes 104/65536 2080/1310720 ( 0.2%)
vertexes 528/65536 6336/786432 ( 0.8%)
nodes 293/65536 9376/2097152 ( 0.4%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 405/65536 22680/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 45/65536 2520/3670016 ( 0.1%)
leaves 295/65536 9440/2097152 ( 0.5%)
leaffaces 446/65536 892/131072 ( 0.7%)
leafbrushes 143/65536 286/131072 ( 0.2%)
areas 1/256 8/2048 ( 0.4%)
surfedges 1924/512000 7696/2048000 ( 0.4%)
edges 1004/256000 4016/1024000 ( 0.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 48/65536 96/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1381884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 310/393216 ( 0.1%)
LDR leaf ambient 295/65536 7080/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10342/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 4636/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 1471308 bytes ====

Total triangle count: 934
Writing d:\programme\steam\steamapps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\SteamApps\typhoon55555\sourcesd k_content\cstrike\mapsrc\aim_caribic_0001.bsp" "d:\programme\steam\steamapps\typhoon55555\counter-strike source\cstrike\maps\aim_caribic_0001.bsp"





das ist von der seite http://www.flow.computer-dc.de/log-...er/analyzer.php die mir
Rambob gesagt hat:
Gefunden: Insgesamt 2 Fehler, davon 2 unterschiedliche(r).
**** leaked ****

Gefunden in:
Zeile 13
Problem:
Ein LEAK (Leck) ist im Prinzip ein Loch im Level. Wenn man sich vorstellt, man würde seine Map mit Wasser füllen und irgendwo könnte etwas austreten, dann hat man ein LEAK. Die gleiche Meldung erhält man übrigens, wenn sich ein Point-Entity (z.B. light oder info_player_start etc.) außerhalb des umschlossenen Raumes der Map befindet.
Lösung:
Leck finden und schließen, wie das geht und wiem an sich das vereinfachen kann, findet ihr in dem "Leak-Tutorial" auf unserer Seite.

LoadPortals: couldn't read

Gefunden in:
Zeile 52
Problem:
Die *.prt-Datei wird von BSP und VIS produziert; enthält der Bsp-Teil Fehler. Der Fehler kommt also immer, wenn Bsp nicht korrekt durchgelaufen ist.
Lösung:
Es existieren warscheinlich noch andere Compile-Errors: Überprüfen und beseitigen.

Rambob
25. Dezember 2006, 17:37
dann compilier nochmal -.-" oder keine ahnung, ... sonst fällt mir nichts ein, tut mir leid o.o

IGELmitDEAGLE
25. Dezember 2006, 17:53
ich hab schon 5 oder 6 mal compiled:cry: