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Rambob
20. Oktober 2006, 11:40
immer wenn ich eine map compiliere kommt am ende ne fehlermeldung das steam.exe nen fehler verursacht hat und beendet werden muss... allerdings nur bei einer map? üh? was geht ab^^ naja compile machter fertig... die map ist auch später spielbar... aber es nervt die ganze zeit dann nochmal steam zu starten usw... ich kann mir iwie nich richtig vorstellen das die map in steam nen fehler verursacht aber hier ist schonmal die log

materialPath: c:\games\steam\steamapps\de_rambob\counter-strike source\cstrike\materials
Loading D:\Dokumente und Einstellungen\ich de leif halt ge\Desktop\de_thebigtrkbeta8.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...Brush 49576: WARNING, microbrush
5...6...7...8...9...10**** leaked ****
Entity path_track (-464.00 1360.00 281.35) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1120.0, 3072.0, 200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1600.0, 3072.0, 200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1056.0, 3072.0, 200.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 4096.0, 200.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 3584.0, 706.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 3584.0, 562.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 3584.0, 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 3776.0, 256.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 54 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (608657 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1037 texinfos to 846
Reduced 26 texdatas to 24 (529 bytes to 484)
Writing D:\Dokumente und Einstellungen\ich de leif halt ge\Desktop\de_thebigtrkbeta8.bsp
45 seconds elapsed



1 threads
reading d:\dokumente und einstellungen\ich de leif halt ge\desktop\de_thebigtrkbeta8.bsp
reading d:\dokumente und einstellungen\ich de leif halt ge\desktop\de_thebigtrkbeta8.prt
LoadPortals: couldn't read d:\dokumente und einstellungen\ich de leif halt ge\desktop\de_thebigtrkbeta8.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\dokumente und einstellungen\ich de leif halt ge\desktop\de_thebigtrkbeta8.bsp
No vis information, direct lighting only.
11626 faces
178 degenerate faces
775447 square feet [111664368.00 square inches]
0 displacements
0 square feet [0.00 square inches]
188 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0996 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 1081/8192 12972/98304 (13.2%)
brushsides 15906/65536 127248/524288 (24.3%)
planes 19912/65536 398240/1310720 (30.4%)
vertexes 18998/65536 227976/786432 (29.0%)
nodes 8645/65536 276640/2097152 (13.2%)
texinfos 846/12288 60912/884736 ( 6.9%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 11626/65536 651056/3670016 (17.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6293/65536 352408/3670016 ( 9.6%)
leaves 8664/65536 277248/2097152 (13.2%)
leaffaces 13584/65536 27168/131072 (20.7%)
leafbrushes 3450/65536 6900/131072 ( 5.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 89165/512000 356660/2048000 (17.4%)
edges 49279/256000 197116/1024000 (19.2%)
LDR worldlights 188/8192 16544/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1409/32768 14090/327680 ( 4.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21294/65536 42588/131072 (32.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 1750108/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 42190/393216 (10.7%)
LDR leaf ambient 8664/65536 207936/1572864 (13.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10028/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 608657/4194304 (14.5%)
==== Total Win32 BSP file data space used: 5667039 bytes ====

Total triangle count: 36517
Writing d:\dokumente und einstellungen\ich de leif halt ge\desktop\de_thebigtrkbeta8.bsp
12 minutes, 44 seconds elapsed


naja... hoffe mir kann jemand helfen^^ danke im voraus

MFG

Rambob

edit: hab n leak gefunden in der compile^^ ich kümmer mich sofort drum :)

Chckn
20. Oktober 2006, 14:42
0...1...2...3...4...Brush 49576: WARNING, microbrush
5...6...7...8...9...10**** leaked ****
Entity path_track (-464.00 1360.00 281.35) leaked!

Das Log ist voller Fehler....was haste denn da zusammengemappt?

Kopiere mal Dein LOG in diese Seite:
http://www.flow.computer-dc.de/log-analyzer/

Rambob
20. Oktober 2006, 14:52
:ugly: bin grad dabei alles zu fixen^^ aber es funzt iwie alles... da wo angeblich ein leak sein soll finde ich nix :nono:

edit: ich hab jetzt überall nachgeguckt und mir die koordinaten angesehn... da ist nichts... also wirklich NICHTS garnichts nada NIX^^

alles normal, ich compilier nochmal und dann mal schaun ob iwas anderes kommt...