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nono_2
26. August 2006, 10:04
Hi, ich hab ein Problem mit dem Hammereditor. Ich kann zwar ne Map erstellen, aber sobald ich sie Testen will, kackt mein Pc irgendwie voll ab. Die Prozessorauslastung steigt auf 97% und alles freezet für 3 Sek ein, dann geht es für 5 Sek und dann geht das wieder von vorne los, bis ich Hammer schliessen kann. :mad:

Danke im Vorraus:lol:

Zockereule
26. August 2006, 14:33
super,
also deine map ist bla bla,
woher sollen wir wissen was mit deiner map ist?
einmal compile log posten :rolleyes: !

nono_2
26. August 2006, 14:54
** Executing...
** Command: "d:\steam\steamapps\nonotz\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\nonotz\counter-strike source\cstrike" "D:\Steam\SteamApps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: d:\steam\steamapps\nonotz\counter-strike source\cstrike\materials
Loading D:\Steam\SteamApps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_target (1577.22 -268.60 73.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8923 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 13 texinfos to 11
Reduced 5 texdatas to 5 (104 bytes to 104)
Writing D:\Steam\SteamApps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test.bsp
0 seconds elapsed

** Executing...
** Command: "d:\steam\steamapps\nonotz\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\nonotz\counter-strike source\cstrike" "D:\Steam\SteamApps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading d:\steam\steamapps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test.bsp
reading d:\steam\steamapps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test.prt
LoadPortals: couldn't read d:\steam\steamapps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test.prt


** Executing...
** Command: "d:\steam\steamapps\nonotz\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\nonotz\counter-strike source\cstrike" "D:\Steam\SteamApps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test.bsp
No vis information, direct lighting only.
348 faces
269027 square feet [38739968.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0216 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 23/8192 276/98304 ( 0.3%)
brushsides 138/65536 1104/524288 ( 0.2%)
planes 106/65536 2120/1310720 ( 0.2%)
vertexes 437/65536 5244/786432 ( 0.7%)
nodes 172/65536 5504/2097152 ( 0.3%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 348/65536 19488/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 84/65536 4704/3670016 ( 0.1%)
leaves 177/65536 5664/2097152 ( 0.3%)
leaffaces 405/65536 810/131072 ( 0.6%)
leafbrushes 68/65536 136/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1907/512000 7628/2048000 ( 0.4%)
edges 1038/256000 4152/1024000 ( 0.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 20/32768 200/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 318/65536 636/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 595588/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 915/393216 ( 0.2%)
LDR leaf ambient 177/65536 4248/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10014/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 8923/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 678516 bytes ====

Total triangle count: 875
Writing d:\steam\steamapps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\nonotz\sourcesdk_content\cstrik e\mapsrc\zz_de_test.bsp" "d:\steam\steamapps\nonotz\counter-strike source\cstrike\maps\zz_de_test.bsp"






Ist aber bei jeder Map.

Stard00d
26. August 2006, 20:15
Original geschrieben von nono_2

Valve Software - vbsp.exe (Aug 4 2006)
.
.
.
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
.
.
.


am besten erstmal das leak beseitigen, dann kann man weitersehen.

tritt das problem auch bei maps von anderen leute auf? vielleicht sogar bei offiziellen?