NEG-Oli
18. Juli 2006, 08:34
So ich habe mich entschieden n Thread aufzumachen, wo ich einfach alle probs von dm_hotel reinschreibe,
dm_hotel_b1
Prop1:
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vbsp.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp\materials
Loading C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (15973 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (15973 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 37 texinfos to 24
Reduced 12 texdatas to 12 (298 bytes to 298)
Writing C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vvis.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.bsp
reading c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.prt
23 portalclusters
50 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 3 visible clusters (0.00%)
Total clusters visible: 446
Average clusters visible: 19
Building PAS...
Average clusters audible: 23
visdatasize:326 compressed from 368
writing c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.bsp
0 seconds elapsed
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vrad.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.bsp
82 faces
5409 square feet [778975.50 square inches]
0 displacements
0 square feet [0.00 square inches]
82 patches before subdivision
752 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 46191, max 184
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 44/8192 528/98304 ( 0.5%)
brushsides 264/65536 2112/524288 ( 0.4%)
planes 142/65536 2840/1310720 ( 0.2%)
vertexes 162/65536 1944/786432 ( 0.2%)
nodes 73/65536 2336/2097152 ( 0.1%)
texinfos 24/12288 1728/884736 ( 0.2%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 82/65536 4592/3670016 ( 0.1%)
origfaces 50/65536 2800/3670016 ( 0.1%)
leaves 77/65536 2464/2097152 ( 0.1%)
leaffaces 98/65536 196/131072 ( 0.1%)
leafbrushes 173/65536 346/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 584/512000 2336/2048000 ( 0.1%)
edges 340/256000 1360/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 57/65536 114/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 41204/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 326/16777216 ( 0.0%)
entdata [variable] 4287/393216 ( 1.1%)
LDR leaf ambient 77/65536 1848/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 15973/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 97266 bytes ====
Linux Specific Data:
physicssurface [variable] 15973/6291456 ( 0.3%)
==== Total Linux BSP file data space used: 97266 bytes ====
Total triangle count: 220
Writing c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1.bsp" "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp\maps\dm_hotel_b1.bsp"
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" +map "dm_hotel_b1"
das ist der compiliervorgang... Er beendet dann das spiel mit: hl2dm musste beendet werden, es ist ein....
ich habe gedacht ich lade mal den/das pointfile aber er will das ich irgendne datei öffne.... woran liegt das alles?
Memory leak: mempool blocks left in memory: 4
liegt es daran? wenn ja, was ist das?
dm_hotel_b1
Prop1:
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vbsp.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp\materials
Loading C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (15973 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (15973 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 37 texinfos to 24
Reduced 12 texdatas to 12 (298 bytes to 298)
Writing C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vvis.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.bsp
reading c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.prt
23 portalclusters
50 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 3 visible clusters (0.00%)
Total clusters visible: 446
Average clusters visible: 19
Building PAS...
Average clusters audible: 23
visdatasize:326 compressed from 368
writing c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.bsp
0 seconds elapsed
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\sourcesdk\bin\vrad.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.bsp
82 faces
5409 square feet [778975.50 square inches]
0 displacements
0 square feet [0.00 square inches]
82 patches before subdivision
752 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 46191, max 184
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 44/8192 528/98304 ( 0.5%)
brushsides 264/65536 2112/524288 ( 0.4%)
planes 142/65536 2840/1310720 ( 0.2%)
vertexes 162/65536 1944/786432 ( 0.2%)
nodes 73/65536 2336/2097152 ( 0.1%)
texinfos 24/12288 1728/884736 ( 0.2%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 82/65536 4592/3670016 ( 0.1%)
origfaces 50/65536 2800/3670016 ( 0.1%)
leaves 77/65536 2464/2097152 ( 0.1%)
leaffaces 98/65536 196/131072 ( 0.1%)
leafbrushes 173/65536 346/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 584/512000 2336/2048000 ( 0.1%)
edges 340/256000 1360/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 57/65536 114/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 41204/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 326/16777216 ( 0.0%)
entdata [variable] 4287/393216 ( 1.1%)
LDR leaf ambient 77/65536 1848/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 15973/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 97266 bytes ====
Linux Specific Data:
physicssurface [variable] 15973/6291456 ( 0.3%)
==== Total Linux BSP file data space used: 97266 bytes ====
Total triangle count: 220
Writing c:\dokumente und einstellungen\oliver\desktop\eigene maps\dm_hotel_b1.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Oliver\Desktop\Eigene Maps\dm_hotel_b1.bsp" "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp\maps\dm_hotel_b1.bsp"
** Executing...
** Command: "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "f:\vollversionen\half life 2\steamapps\slychan\half-life 2 deathmatch\hl2mp" +map "dm_hotel_b1"
das ist der compiliervorgang... Er beendet dann das spiel mit: hl2dm musste beendet werden, es ist ein....
ich habe gedacht ich lade mal den/das pointfile aber er will das ich irgendne datei öffne.... woran liegt das alles?
Memory leak: mempool blocks left in memory: 4
liegt es daran? wenn ja, was ist das?