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Gast
16. Juli 2006, 12:59
hey leute habe ein problem da wir einen 5 on 5 gameserver haben mit pw usw. ihn aber nutzen um clan intern zu zggen habe ich neue maps drauf gemacht ... auf ejedefnall hab e ich keinen plan wie ich den server dazubringe dass der die neeun maps automatisch downloadet ist ein counter-strike source server

er meint immer "missing map /maps/"mapname" disconect"

was kann man amchen dass der diese automatisch downlaodet??

Zitat:

// maximum client movement speedsv_maxspeed 320//EU-Regionsv_region "3"// *********** GAME SETTINGS ***************// Sets the amount of minutes players are able to buymp_buytime 1// Sets the amount of starting money, max=16000mp_startmoney 8000// Sets the amount of secs before C4 explodesmp_c4timer 30// 1 enables flashlight, 0 disables itmp_flashlight 1// 1 enables hearing footsteps, 0 disables itmp_footsteps 1// 1 enables falling damage, 0 disables itmp_falldamage 1// Sets the number of hostages a player can kill before they are booted from the server. 0 //is disabledmp_hostagepenalty 0// *********** TIME, WIN & ROUND SETTINGS ***********// Timelimit is how many minutes for a map.mp_timelimit 45// When a team reaches this amount of wins (before the timelimit or the roundlimit is// reached), it has won the map. 0=disabledmp_winlimit 14// When two teams finish playing this amount of rounds (before the timelimit or the// winlimit is reached) the map ends. 0=disabledmp_maxrounds 0// Round time, in minutes. After this amount of minutes has passed,// a scenario win is awarded. Min 1, Max 9mp_roundtime 4// Sets the seconds before players can move in the beginning of a roundmp_freezetime 4// TEAMBALANCING// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off OBSOLETE, mani does itmp_autoteambalance 0// Sets the maximum number of players that one team can have more than the// other team. Use a setting of '0' to completely disable the team limiting.mp_limitteams 1// FF & TEAMKILL & IDLE// Toggles friendly fire 1=on and 0=offmp_friendlyfire 1// Toggles the forcing of a player to sit out the next round if he// has just killed a teammate. 1=on and 0=offmp_tkpunish 1// Kick idle/team-killing players. 1=on and 0=offmp_autokick 1// Kick players who team-kill within this many seconds of a round restart.mp_spawnprotectiontime 10// After this many seconds without a message from a client, the client is droppedsv_timeout 40 // SPECTATORS// Restricts spectatorcamera view for dead players. 1=on and 0=offmp_forcecamera 1// toggles whether the server allows spectator mode or not. 1=on and 0=offmp_allowspectators 1// DOWNLOAD// Allow clients to download filessv_allowdownload 1sv_downloadurl "http://gs57.c1.dogz.de/mapbase/hlds_source/cstrike/"// Allow clients to upload customizations files like logospray filessv_allowupload 0// SET RATES// Max bandwidth rate allowed on server, 0=unlimited, max=20000sv_maxrate 0// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the serversv_minrate 0// Maximum updates per second that the server will allowsv_maxupdaterate 101// Frame rate limiterfps_max 300// SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logginglog off// VOICE disabled, if you want VOICE enabled then change 0 into 1sv_voiceenable 0// CHEATS & PAUSEsv_cheats 0// disable clients' ability to pause the serversv_pausable 0// OTHER SETTINGS// amount of seconds players can chat after the game is overmp_chattime 15// if not 0 then game will restart in the specified number of secondsmp_restartgame 0// Alten Query benutzen (fuer altes HLSW)sv_enableoldqueries "1"//ESL Settings mp_allowspectators "1"mp_autokick "0"mp_autoteambalance "0"mp_buytime "0.25"mp_c4timer "35"// mp_c4timer "50" // für 1on1 Ligen die 1. beiden /mp_chattime "5"mp_decals "300"mp_fadetoblack "1"mp_flashlight "1"mp_footsteps "1"mp_forcecamera "1"mp_freezetime "6"mp_friendlyfire "1"mp_limitteams "20"mp_logecho "0"mp_logfile "1"mp_maxrounds "0"mp_roundtime "2.5"mp_spawnprotectiontime "0"mp_startmoney "800"mp_timelimit "0"mp_tkpunish "0"mp_winlimit "0"phys_pushscale 1decalfrequency "60"host_framerate "0"log "1"sv_accelerate "5"sv_airaccelerate "10"sv_allowdownload "1"sv_allowupload "1"sv_alltalk "0"sv_cheats "0"sv_friction "4"sv_gravity "800"sv_maxrate "25000"sv_minrate "2500"sv_maxupdaterate "101"sv_minupdaterate "30"sv_maxspeed "320"sv_pausable "1"// sv_pausable "0" // für 5on5 Ligen die 1. beiden /sv_stepsize "18"sv_timeout "65"sv_voiceenable "0"sv_wateraccelerate "10"sv_waterfriction "1"sv_turbophysics "1"cvarblock_mincmdrate "30"
€: server.cfg eingefügt

ftn|memphis
16. Juli 2006, 13:04
Der Server läd keine Maps runter, du musst sie auf dem Server installieren (FtP zugriff oder Webinterface).

Oder ich hab die Frage falsch verstanden?!

Terrorm4n
16. Juli 2006, 13:08
frage falsch verstanden xD also cih möchte dass wen jemand aus meinem clan den server joined die map zb: de_dolls nciht drauf hat diese vom server rutnerlädt kennt jah jeder udn dann komm halt die fehlermeldung: missing map /mapname dissconect

€dit: Server Probs bin ich^^

keiner ne idee?

ftn|memphis
16. Juli 2006, 13:44
Deine Clan Kumpels haben aber nicht
cl_downloadfilter "none" oder
cl_allowdownload "0"
in der cfg oder?

Terrorm4n
16. Juli 2006, 13:45
was meins tud damit?


// Allow clients to download files
sv_allowdownload 1
sv_downloadurl "http://gs57.c1.dogz.de/mapbase/hlds_source/cstrike/"
// Allow clients to upload customizations files like logospray files
sv_allowupload 0


dass steht inner cfg eid ownload

Terrorm4n
16. Juli 2006, 16:25
keiner ne idee ist echt übelst dringend!:mad2: :mad2: :mad2:

NEG-Oli
16. Juli 2006, 16:50
trotzdem bitte freundlich bleiben... ich änder die maps immer manuel.... ka wies sonst ghet

Terrorm4n
16. Juli 2006, 18:13
ich mein dass auch so dass wen man die map nciht hat und man auf den server eght diese automatisch downloadet ^^ damit ejder auf den server kann

Terrorm4n
17. Juli 2006, 16:59
"// maximum client movement speed
sv_maxspeed 320

//EU-Region
sv_region "3"

// *********** GAME SETTINGS ***************
// Sets the amount of minutes players are able to buy
mp_buytime 1
// Sets the amount of starting money, max=16000
mp_startmoney 16000
// Sets the amount of secs before C4 explodes
mp_c4timer 30
// 1 enables flashlight, 0 disables it
mp_flashlight 1
// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Sets the number of hostages a player can kill before they are booted from the server. 0 //is disabled
mp_hostagepenalty 0

// *********** TIME, WIN & ROUND SETTINGS ***********
// Timelimit is how many minutes for a map.
mp_timelimit 45
// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 14
// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 0
// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 4
// Sets the seconds before players can move in the beginning of a round
mp_freezetime 4

// TEAMBALANCING
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off OBSOLETE, mani does it
mp_autoteambalance 0
// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of '0' to completely disable the team limiting.
mp_limitteams 1


// FF & TEAMKILL & IDLE
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 1
// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 1
// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1
// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 10
// After this many seconds without a message from a client, the client is dropped
sv_timeout 40

// SPECTATORS
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 1
// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1

// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
sv_downloadurl "http://gs57.c1.dogz.de/mapbase/hlds_source/cstrike/"
// Allow clients to upload customizations files like logospray files
sv_allowupload 0

// SET RATES
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 0
// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_minrate 0
// Maximum updates per second that the server will allow
sv_maxupdaterate 101
// Frame rate limiter
fps_max 300

// SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging
log off

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 0


// CHEATS & PAUSE
sv_cheats 0
// disable clients' ability to pause the server
sv_pausable 0


// OTHER SETTINGS
// amount of seconds players can chat after the game is over
mp_chattime 15
// if not 0 then game will restart in the specified number of seconds
mp_restartgame 0

// Alten Query benutzen (fuer altes HLSW)
sv_enableoldqueries "1"

//ESL Settings
mp_allowspectators "1"
mp_autokick "0"
mp_autoteambalance "0"
mp_buytime "0.25"
mp_c4timer "35"
// mp_c4timer "50" // für 1on1 Ligen die 1. beiden /
mp_chattime "5"
mp_decals "300"
mp_fadetoblack "1"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "1"
mp_freezetime "6"
mp_friendlyfire "1"
mp_limitteams "20"
mp_logecho "0"
mp_logfile "1"
mp_maxrounds "0"
mp_roundtime "2.5"
mp_spawnprotectiontime "0"
mp_startmoney "800"
mp_timelimit "0"
mp_tkpunish "0"
mp_winlimit "0"

phys_pushscale 1
decalfrequency "60"
host_framerate "0"
log "1

sv_accelerate "5"
sv_airaccelerate "100"
sv_allowdownload "1"
sv_allowupload "1"
sv_alltalk "0"
sv_cheats "0"
sv_friction "4"
sv_gravity "800"
sv_maxrate "25000"
sv_minrate "2500"
sv_maxupdaterate "101"
sv_minupdaterate "30"
sv_maxspeed "320"
sv_pausable "1"
// sv_pausable "0" // für 5on5 Ligen die 1. beiden /
sv_stepsize "18"
sv_timeout "65"
sv_voiceenable "0"
sv_wateraccelerate "10"
sv_waterfriction "1"
sv_turbophysics "1"
cvarblock_mincmdrate "30"
rcon_password "xxxxxxx
hostname "TerrorGruppe´s WarSever |Server-sales.de"
sv_password "xxxxxxx"


Ist die CFG. vom server nochmal neu hoffe diese wird ordentlich gesendet

hilft mal bitte einer? ciuh will nur wissen was ich einstellen muss DAMIT dieses ding wenn jemand zb. die map de_dolls nicht hat vom server downloadet^^

FrozenFire
18. Juli 2006, 21:48
// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
sv_downloadurl "http://gs57.c1.dogz.de/mapbase/hlds_source/cstrike/"

Is das eure Download URL ?

Was hast du "net_maxfilesize" in deiner server.cfg ?

Wenn nicht schreib mal
net_maxfilesize 64 in deine server.cfg dann können Files bis 64mb geladen werde ;) ich weiß gerade nicht wie gross de_dolls ist :D