Gast
16. Juli 2006, 12:59
hey leute habe ein problem da wir einen 5 on 5 gameserver haben mit pw usw. ihn aber nutzen um clan intern zu zggen habe ich neue maps drauf gemacht ... auf ejedefnall hab e ich keinen plan wie ich den server dazubringe dass der die neeun maps automatisch downloadet ist ein counter-strike source server
er meint immer "missing map /maps/"mapname" disconect"
was kann man amchen dass der diese automatisch downlaodet??
Zitat:
// maximum client movement speedsv_maxspeed 320//EU-Regionsv_region "3"// *********** GAME SETTINGS ***************// Sets the amount of minutes players are able to buymp_buytime 1// Sets the amount of starting money, max=16000mp_startmoney 8000// Sets the amount of secs before C4 explodesmp_c4timer 30// 1 enables flashlight, 0 disables itmp_flashlight 1// 1 enables hearing footsteps, 0 disables itmp_footsteps 1// 1 enables falling damage, 0 disables itmp_falldamage 1// Sets the number of hostages a player can kill before they are booted from the server. 0 //is disabledmp_hostagepenalty 0// *********** TIME, WIN & ROUND SETTINGS ***********// Timelimit is how many minutes for a map.mp_timelimit 45// When a team reaches this amount of wins (before the timelimit or the roundlimit is// reached), it has won the map. 0=disabledmp_winlimit 14// When two teams finish playing this amount of rounds (before the timelimit or the// winlimit is reached) the map ends. 0=disabledmp_maxrounds 0// Round time, in minutes. After this amount of minutes has passed,// a scenario win is awarded. Min 1, Max 9mp_roundtime 4// Sets the seconds before players can move in the beginning of a roundmp_freezetime 4// TEAMBALANCING// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off OBSOLETE, mani does itmp_autoteambalance 0// Sets the maximum number of players that one team can have more than the// other team. Use a setting of '0' to completely disable the team limiting.mp_limitteams 1// FF & TEAMKILL & IDLE// Toggles friendly fire 1=on and 0=offmp_friendlyfire 1// Toggles the forcing of a player to sit out the next round if he// has just killed a teammate. 1=on and 0=offmp_tkpunish 1// Kick idle/team-killing players. 1=on and 0=offmp_autokick 1// Kick players who team-kill within this many seconds of a round restart.mp_spawnprotectiontime 10// After this many seconds without a message from a client, the client is droppedsv_timeout 40 // SPECTATORS// Restricts spectatorcamera view for dead players. 1=on and 0=offmp_forcecamera 1// toggles whether the server allows spectator mode or not. 1=on and 0=offmp_allowspectators 1// DOWNLOAD// Allow clients to download filessv_allowdownload 1sv_downloadurl "http://gs57.c1.dogz.de/mapbase/hlds_source/cstrike/"// Allow clients to upload customizations files like logospray filessv_allowupload 0// SET RATES// Max bandwidth rate allowed on server, 0=unlimited, max=20000sv_maxrate 0// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the serversv_minrate 0// Maximum updates per second that the server will allowsv_maxupdaterate 101// Frame rate limiterfps_max 300// SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logginglog off// VOICE disabled, if you want VOICE enabled then change 0 into 1sv_voiceenable 0// CHEATS & PAUSEsv_cheats 0// disable clients' ability to pause the serversv_pausable 0// OTHER SETTINGS// amount of seconds players can chat after the game is overmp_chattime 15// if not 0 then game will restart in the specified number of secondsmp_restartgame 0// Alten Query benutzen (fuer altes HLSW)sv_enableoldqueries "1"//ESL Settings mp_allowspectators "1"mp_autokick "0"mp_autoteambalance "0"mp_buytime "0.25"mp_c4timer "35"// mp_c4timer "50" // für 1on1 Ligen die 1. beiden /mp_chattime "5"mp_decals "300"mp_fadetoblack "1"mp_flashlight "1"mp_footsteps "1"mp_forcecamera "1"mp_freezetime "6"mp_friendlyfire "1"mp_limitteams "20"mp_logecho "0"mp_logfile "1"mp_maxrounds "0"mp_roundtime "2.5"mp_spawnprotectiontime "0"mp_startmoney "800"mp_timelimit "0"mp_tkpunish "0"mp_winlimit "0"phys_pushscale 1decalfrequency "60"host_framerate "0"log "1"sv_accelerate "5"sv_airaccelerate "10"sv_allowdownload "1"sv_allowupload "1"sv_alltalk "0"sv_cheats "0"sv_friction "4"sv_gravity "800"sv_maxrate "25000"sv_minrate "2500"sv_maxupdaterate "101"sv_minupdaterate "30"sv_maxspeed "320"sv_pausable "1"// sv_pausable "0" // für 5on5 Ligen die 1. beiden /sv_stepsize "18"sv_timeout "65"sv_voiceenable "0"sv_wateraccelerate "10"sv_waterfriction "1"sv_turbophysics "1"cvarblock_mincmdrate "30"
€: server.cfg eingefügt
er meint immer "missing map /maps/"mapname" disconect"
was kann man amchen dass der diese automatisch downlaodet??
Zitat:
// maximum client movement speedsv_maxspeed 320//EU-Regionsv_region "3"// *********** GAME SETTINGS ***************// Sets the amount of minutes players are able to buymp_buytime 1// Sets the amount of starting money, max=16000mp_startmoney 8000// Sets the amount of secs before C4 explodesmp_c4timer 30// 1 enables flashlight, 0 disables itmp_flashlight 1// 1 enables hearing footsteps, 0 disables itmp_footsteps 1// 1 enables falling damage, 0 disables itmp_falldamage 1// Sets the number of hostages a player can kill before they are booted from the server. 0 //is disabledmp_hostagepenalty 0// *********** TIME, WIN & ROUND SETTINGS ***********// Timelimit is how many minutes for a map.mp_timelimit 45// When a team reaches this amount of wins (before the timelimit or the roundlimit is// reached), it has won the map. 0=disabledmp_winlimit 14// When two teams finish playing this amount of rounds (before the timelimit or the// winlimit is reached) the map ends. 0=disabledmp_maxrounds 0// Round time, in minutes. After this amount of minutes has passed,// a scenario win is awarded. Min 1, Max 9mp_roundtime 4// Sets the seconds before players can move in the beginning of a roundmp_freezetime 4// TEAMBALANCING// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off OBSOLETE, mani does itmp_autoteambalance 0// Sets the maximum number of players that one team can have more than the// other team. Use a setting of '0' to completely disable the team limiting.mp_limitteams 1// FF & TEAMKILL & IDLE// Toggles friendly fire 1=on and 0=offmp_friendlyfire 1// Toggles the forcing of a player to sit out the next round if he// has just killed a teammate. 1=on and 0=offmp_tkpunish 1// Kick idle/team-killing players. 1=on and 0=offmp_autokick 1// Kick players who team-kill within this many seconds of a round restart.mp_spawnprotectiontime 10// After this many seconds without a message from a client, the client is droppedsv_timeout 40 // SPECTATORS// Restricts spectatorcamera view for dead players. 1=on and 0=offmp_forcecamera 1// toggles whether the server allows spectator mode or not. 1=on and 0=offmp_allowspectators 1// DOWNLOAD// Allow clients to download filessv_allowdownload 1sv_downloadurl "http://gs57.c1.dogz.de/mapbase/hlds_source/cstrike/"// Allow clients to upload customizations files like logospray filessv_allowupload 0// SET RATES// Max bandwidth rate allowed on server, 0=unlimited, max=20000sv_maxrate 0// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the serversv_minrate 0// Maximum updates per second that the server will allowsv_maxupdaterate 101// Frame rate limiterfps_max 300// SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logginglog off// VOICE disabled, if you want VOICE enabled then change 0 into 1sv_voiceenable 0// CHEATS & PAUSEsv_cheats 0// disable clients' ability to pause the serversv_pausable 0// OTHER SETTINGS// amount of seconds players can chat after the game is overmp_chattime 15// if not 0 then game will restart in the specified number of secondsmp_restartgame 0// Alten Query benutzen (fuer altes HLSW)sv_enableoldqueries "1"//ESL Settings mp_allowspectators "1"mp_autokick "0"mp_autoteambalance "0"mp_buytime "0.25"mp_c4timer "35"// mp_c4timer "50" // für 1on1 Ligen die 1. beiden /mp_chattime "5"mp_decals "300"mp_fadetoblack "1"mp_flashlight "1"mp_footsteps "1"mp_forcecamera "1"mp_freezetime "6"mp_friendlyfire "1"mp_limitteams "20"mp_logecho "0"mp_logfile "1"mp_maxrounds "0"mp_roundtime "2.5"mp_spawnprotectiontime "0"mp_startmoney "800"mp_timelimit "0"mp_tkpunish "0"mp_winlimit "0"phys_pushscale 1decalfrequency "60"host_framerate "0"log "1"sv_accelerate "5"sv_airaccelerate "10"sv_allowdownload "1"sv_allowupload "1"sv_alltalk "0"sv_cheats "0"sv_friction "4"sv_gravity "800"sv_maxrate "25000"sv_minrate "2500"sv_maxupdaterate "101"sv_minupdaterate "30"sv_maxspeed "320"sv_pausable "1"// sv_pausable "0" // für 5on5 Ligen die 1. beiden /sv_stepsize "18"sv_timeout "65"sv_voiceenable "0"sv_wateraccelerate "10"sv_waterfriction "1"sv_turbophysics "1"cvarblock_mincmdrate "30"
€: server.cfg eingefügt